Post by jammer81386 on Feb 21, 2019 18:03:24 GMT
This is another update of a post that I made back on IMDb. Listing every Star Wars video game that I have ever played and giving a brief review of each of them. In addition to reviewing the game, I decided to add a separate commentary discussing how immersive the game is. Basically meaning, how much the game makes you feel like you are in the Star Wars universe. Keep in mind I do not own every video game console, so the will obviously be some that I miss. With all that said I hope some people here will find this post useful. Thank to all for reading. (P.S. This is my 1,000th Post)
ARCADE
--Star Wars Trilogy (1999)
A very fun and surprisingly immersive rail shooter. While the shooting aspect of the game works great, it is the sound effects that really creates an enjoyable atmosphere for the game. The controls consists only of a joystick which is great making it accessible to anyone. One problem that is that the controls are inverted, so pulling back of the joy stick causes the crosshairs to go up and vice versa. This is totally fine for the shooting segments, but for the bonus levels where you fight with a lightsaber the inversion is counter intuitive. Still, that is a minor complaint and this isn't a game to be missed should you come across one of the machines. (****/5)
Immersion: The sound effects and graphics do a lot to add an atmosphere. The immersion is somewhat limited by the game being a rail shooter. (4/5)
GAME BOY
--Obi-Wan Adventures (2000)
The scenery can occasionally be interesting to look at. That is about the only positive attribute of this game. The controls, the enemies, and the level designs, while not terrible are just kind of meh. You have three weapons that you can switch between by pressing the "select" button; A lightsaber, the force, and a blaster. However, doing so in combat is very awkward so 95% of the time you will be sticking to the saber. There is also a jumping mechanic that is hardly even used in the game, so it is basically useless. On the whole, there is nothing terrible about, it is just uninteresting.(**/5)
Immersion: While the scenery can occasionally be interesting, it does not really create a Star Wars feel to the game. Though to be fair, immersion is probably a bit much to ask for in a Game Boy game.(1/5)
SNES
--Super Star Wars (1992)
The first in the trilogy of Super Star Wars series. The action in this side scroller is nothing short of relentless as endless waves of enemies continuously pour onto the screen as you try to reach the finish. The gameplay is somewhat simplistic in that respect as it primarily involves the player going right until the level ends, but that also make the game more accessible, so the learning curve is short. Even still, the game is not monotonous and effectively breaks up gameplay with varying enemies and platforming challenges. Though as enjoyable as that is, it is the MOD7 Sequences that are the true highlight. Adding a third dimension to the gameplay and allowing the player to pilot some iconic ships from the movies. The game's one problem lies in its boss battles, which, while looking impressive, are very rudimentary requiring little strategy or thought. Still, they are not horrible, they just leave something to be desired. Despite the game's age, it is still a lot of fun to play and should be purchased if you should stumble upon a copy. (*****/5)
--Super Empire Strikes Back (1993)
A respectable, if occasionally frustrating continuation of its predecessor. Super Empire Strikes Back does have a few new improvements like force powers, upgraded saber controls, and password system. All of which makes the game more accessible. On the downside however the game does suffer from frequent frame rate issues when multiple enemies are on-screen causing gameplay to become very choppy. Also, the MOD 7 levels were not as enjoyable this time around. While this game is on par with the first, it is hampered by the occasional technical issue. If you liked the first you should like this one too.(****/5)
--Super Return of the Jedi (1994)
Gameplay wise, little has changed from the previous entry. The only changes being different force powers, special abilities, and other power-ups. Outside of that this game does provide you with a wider variety of characters to play as each with their own strengths and weaknesses. The MOD 7 sequences don't quite hold up to the ones in the previous games. They're not terrible, they just lack the flexibility that the previous ones had. All in all, it is a more than acceptable ending to the trilogy.(****/5)
Immersion: (Trilogy)The MOD 7 Sequences are the only thing that really sucks you into the game. The standards levels, while certainly entertaining, are designed to be video game levels not immersive environments.(3/5)
NINTENDO 64
--Shadows of the Empire (1996)
This game has some high high's, but it also has some low low's. The vehicle combat and boss battles are very well done being both engaging and exciting. But the missions on foot, while still being enjoyable, are hampered by clumsy controls, which are particularly cumbersome when platforming. The camera is also rather poor, often leading to the player getting shot by off-screen enemies. However, the levels are diverse in both designs and scenery preventing it from becoming redundant. It is certainly worth checking out.(***/5)
Immersion: The scenery, varied gameplay, and effects are very good at creating a believable world. Immersion is somewhat hurt by the imperfect controls.(4/5)
--Rogue Squadron (1998)
A staple for any Star Wars fan or anyone who owns a Nintendo 64. Practically everyone here should be familiar with this game as it is often consider to be the definitive Star Wars flight simulator. And with good reason, the controls are streamlined and responsive, ships are varied, enemies are diverse, and there is even a decent story. Rogue Squadron is also comprised a several distinct characters with believable dialogue between each of them. All of these factors genuinely make it feel as if the player is part of a military unit embarking on a variety of missions. There is also a decent number of unlockables and cheats codes so replay value is high. However, despite all of these good qualities, the game does have some noticeable shortcomings. The most crippling of these being the poor collision detection. Frequently, you will find yourself shooting through your intended target and crashing into buildings that you were well away from. Still this earns it's place as one of the most beloved games in the Star Wars franchise.(****/5)
Immersion: The variety of vehicles, objects, and levels are a very fitting addition to the Star Wars Universe. The banter between the squad mates also create a sense of chemistry between them.(5/5)
--Episode I: Racer (1999)
A unique and exciting game that can occasionally be hampered by its erratic controls. The mechanics and visuals are successful in creating an immersive feeling of momentum as you race through the course at high velocity making the races feel intense. The controls work decently enough but making sharp or abrupt turns can be troublesome for even experienced players. This is particularly problematic on the later, more difficult courses. Another great feature is the level design and scenery. All the tracks and surrounding scenery are just phenomenal, like it was something designed for a major movie release. While the controls could have used some tightening up, this is certainly a game worth checking out.(***/5)
Immersion: The game has a very intense sensation of momentum and the levels are just as fun to look at as they are to play, more so even.(5/5)
--Battle for Naboo (2000)
An adequate successor to Rogue Squadron. While the base gameplay is very similar to Rogue Squadron, there are a few differences. Primarily the addition of mission with land based vehicles. While this does help tp mix things up, the lack of mobility with the speeder often makes it difficult to evade enemy fire. The game also suffers from the problem of having enemies blend in with the scenery making them difficult to make out. Still, the core gameplay is just as enjoyable and engaging as its predecessor.(***/5)
Immersion: Lacks the diverse vehicles and scenery that Rogue Squadron had, making the visuals redundant. Also the characters and story are not as interesting.(3/5)
XBOX
--Obi-Wan (2001)
A below average game that does have a few redeeming factors. The scenery is nice to look at and explore, there are a good number of levels, and lightsaber combat can be exciting at times. However, its good qualities cannot compensate for the poor graphics, clumsy controls, bad camera, and a versus mode that is virtually unplayable. There is some fun to be had in this game, but many other games of its kind will give you a much more satisfying Jedi experience.(**/5)
Immersion: While the graphics are quite poor there are a variety of levels that are visually interesting and actually quite fun to explore. Lightsaber dueling can be exciting on occasion.(3/5)
--Starfighter (2001)
A very underrated game. Taking place as a side story to the invasion of Naboo in the Phantom Menace in which play as a ragtag team of star pilots that includes a member of Bravo Team, a mercenary, a pirate leader, and a scavenger. Despite being given little to work with, the creators did an impressive job in developing the personalities of these characters as well as the chemistry each of them have with each other. The gameplay, while not revolutionary, is very enjoyable and satisfying with a wide variety of enemies, locations, and mission to play through. The main problem the game has is with its AI, which just seems to be "going through the motion" rather then reacting to the player's. Still this game has a lot to offer in regards to action and replay value. If you see a copy at a second hand store somewhere, I would definitely recommend picking it up.(****/5)
Immersion: On the whole very good. Only hurt by lackluster AI and it occasionally diverts too far from The Phantom Menace story and starts to feel like its own separate thing.(4/5)
--Jedi Starfighter (2002)
This game does not do much different from it predecessor outside of a new ship and some minor changes in the mechanics. Which is not necessarily a bad thing as it was very enjoyable in the first game. In the same fashion as the first, this game takes place as a side story to Attack of the Clones culminating at the Battle of Geonosis. The story and characters in this game are also just as good being engaging despite rarely appearing on screen. There really not the much to else say. It is enjoyable in the same ways as the first game was. Again, if you see a copy, pick up.(****/5)
Immersion: Similar to the first game. Good action and characters, but again the story does divert a bit from film. (4/5)
--The Clone Wars (2003)
An enjoyable vehicle combat game with a decent variety of gameplay modes. Each of the different vehicle do have a unique gameplay mechanics and specials abilities. The game does have an auto aim feature that works decently enough, but will occasionally cause problems when targeting a specific enemy unit. The only game mode that works poorly is on-foot missions. Moving your character is cumbersome, the character animation looks wooden, and saber combat consists entirely of holding down the A button. Fortunately these modes do not occur frequently. The main campaign does have a pretty engaging story and the gameplay is enjoyable despite its flaws.(***/5)
Immersion: The active scenery and multitude of enemies does create a believable warlike environment, but the playable character occasionally feels overpowered and gameplay can feel repetitive at times.(4/5)
--Knights of the Old Republic (2003)
A masterpiece of both storytelling and gameplay. There are so many fantastic aspects to this game that it is difficult to put it all into a concise review. The story is without a doubt the games highlight. It is one of the most engrossing stories, not only in regards to video games, but the entirety of the franchise. Throughout it your characters will encounter several scenarios that will enable him/her to decide whether to be a light or dark sider, culminating towards the game's finale where you become the galaxy's savior, or its conqueror. Also, included in the story are a variety of subplots and side missions, often given to you by your nine teammates, all of whom have interesting personalities, histories, and skills. Talking to them can often be just as enjoyable as playing the game. The character progression systems works great with numerous character classes, skills, power, and attributes to select adding a ton of replay value. The actual combat mechanics are very solid allowing for both improvised and planned strategic fighting. The combination of all these wonderful elements makes this game a must for any Star Wars fan. The only thing to be said against it is that, due to its complex mechanics and the required time commitment, it may to difficult for more casual gamers to get into. But when all is said and done, this game is nothing short of magnificent.(*****/5)
Immersion: Characters, environments, stories are all very Star Wars-eque. This is as close as you can get to living the movies.(5/5)
--Knights of the Old Republic II: The Sith Lords (2004)
Oh, what could have been. This game had the potential to be the Empire Strikes Back of KOTOR, but unfortunately suffered due to a rushed production. Story elements and certain game mechanics feel disjointed because of these cuts. This particularly noticeable in the games final level which feels incomplete. Although these cuts do hurt the game, the story and gameplay are still very good at its core and some improvements are even made. More advanced character progression, different saber styles, and the ability to train your teammates as Jedi/Sith. The characters here, while not quite on par with the first games, are very memorable and are enjoyable to talk to. So despite the faults caused by the premature release, this is still a very solid game. (****/5)
Immersion: All the great qualities of the first games are here and the post war "dark age" atmosphere is a very original and engrossing setting for the universe.(5/5)
--Battlefront (2004)
A very interesting and unique concept. Reliving the major battles from the movies not as one of the heroes, but as one of the nameless soldiers dying by the hundreds. The battles in this game can be intense even chaotic at points, which is very exciting. There are several diverse maps across ten planets which prevents the game from becoming redundant. While combat on foot and in ground vehicles works great. Piloting starfighters like the X-Wing is less than stellar as the maps are too small to maneuver effectively. It is still doable, but there is a noticeable cramped feeling. But that is only a small part of the game, the rest of the combat works great. As such this game is a staple to any game collection. (****/5)
Immersion: The game is great at creating a war like atmosphere and the character classes forces player to work as a team. However, maps can be cramped when using vehicles. (4/5)
--Battlefront II (2005)
A strong improvement over the first game. Most of the problems that the first game had have been remedied here. The most notable one of these being the addition of space combat mission in which the player seeks to destroy the enemy fleet either by bomber attacks or by boarding action. Also added is the ability to control a hero character like Mace Windu or Han Solo, which is certainly fun and adds a new dynamic to the game. The single player campaign has also been expanded upon with more diverse objectives and an enjoyable story. Another addition is the inclusions of various game types such as capture the flag and hunt. So there is a lot of bang for your buck. A few problems still remain however, like the lackluster AI and some of the maps that were present in the first are absent here. Despite these faults the game it still an improvement over the first and is a lot of fun.(****/5)
Immersion: An improvement over the first, especially in regards to map sizes and hero characters. Space battles also can make the game seem more varied (5/5)
--Revenge of the Sith (2005)
A standard hack and slash action game. While the fighting mechanics works decently enough there really isn't much to differentiate it from other games of its type. While you do have several combos and force powers to chain into your attacks, mindlessly smashing buttons prove to be more than adequate. A competitive and cooperative multiplayer is featured and is a very nice addition. All in all, there is enough to enjoy in this game to recommend, but it certainly does not excel at anything.(***/5)
Immersion: While lightsaber fighting can be fun, the linear nature of the levels is very restricting. (3/5)
--Republic Commando (2005)
A very exciting and immersive first person shooter. This game creates a fantastic atmosphere in making the player feel like he is both in the middle of a war and apart of an elite squad of commandos. The shooting and squad mechanics work really well, rarely ever glitching or making the player do something unintended. There are also a diverse number of enemies that require unique tactics to over come. There are really only two issues with this game; first the game is quite short, secondly is also pretty repetitive. Had two things been ironed out, this could have been a true classic. Even though it has its shortcomings, the good aspects of this game are very, very good.(****/5)
Immersion: The game has a fantastic atmosphere, the levels are well designed, and the is a genuine sense of Camaraderie between that squadmates. (5/5)
PLAYSTATION 2
--Racer: Revenge (2002)
This sequel to the N64 game is more simplified, both for better and worse. The good is that the controls are tighter and easier to handle. The bad is that there is a noticeable reduction and speed that was one of the highlights of the original. The sequel is also much, much easier then the N64 game. While the original required mastery of the courses, getting the gold in this game barely requires any practice. One welcome addition this game has is a knockout feature that rewards the player for destroying competing pod racers. Adding a combative dynamic to the races. It is hard to say which game is better sine the succeed and fail in different ways, but in short if you want something intense and challenging go the N64, if you want something more causal this is the game for you. (***/5)
Immersion: Has some good scenery, but lacks the sense of speed that the original had.(3/5)
--Clone Wars: Republic Heroes (2009)
Lazy. Extremely Lazy. This is a game with very few redeeming qualities. The controls, camera, AI, and mechanics are all terrible. Jedi combat consists mainly of smashing X button endlessly, while the clone trooper levels have you shooting(not aiming, shooting) with the right analog stick, making sure that you will rarely hit your intended target. All of these factors will ensure that 99% of your deaths will not be due to user error. Even then you don't really die you just lose some points, which you use to purchase unnecessary upgrades. The lack of any type of "game over" indicates that the designers were more interested in compensating for their game's design flaws rather than fixing them. Tutorial screens pop up constantly even towards the middle of the game. Many of the levels end so abruptly that it is almost comical. These are just a few of the several problems with this game, but I'll leave it at that. The best thing that can be said about Clone Wars: Republic Heroes is that it is at least functional, not enjoyable, but functional, sometimes.(*/5)
Immersion: Any chance of immersion this game had is destroyed by the god awful controls.(1/5)
GAMECUBE
--Rogue Squadron II: Rogue Leader (2001)
A very well liked game, that I'm my opinion is a bit overrated. While the game definitely has great action, fantastic visuals, and cool unlockables, the controls can be erratic at times, enemies can be difficult to see, and some levels require frustrating bouts of trial and error. The level "Razor Rendezvous" is a prime example of this. Despite these flaws, it still is a fantastic game that will get any player's heart pounding.(****/5)
Immersion: Succeeds where it is most important, in its action. However, the story lacks the cohesion the first had and there is a noticeable lack of dialogue between the squadron members. (4/5)
--Bounty Hunter (2002)
"Wasted Potential" is the term that best describes this game. It has a unique concept and a decent story that is unfortunately overshadowed by shallow repetitive gameplay, a horrendous camera, poor level design, and some of the worst AI imaginable. You'll find yourself fighting these mechanics more the the actual enemies. While an ability which allows you to scan random people for bounties is clever, it is hampered by your inability to have any weapons equipped while doing so, leaving you very vulnerable to enemies that may pop up unexpectedly. You have a variety of weapons at your disposal, but you will rarely utilize them as switching weapons in combat is very clumsy. I my humble opinion, this game deserves more hate then it gets. The interesting story and some cool weapons are the only things that prevents it from getting an ever lower score.(**/5)
Immersion: Scenery is decent and some of the weapons are cool, that's about it. The clumsy controls and poor AI is a severe detriment. (2/5)
--Rogue Squadron III: Rebel Strike (2003)
A game that is largely an improvement from the previous entry in the series that unfortunately has some new features that are less than stellar. The good is that the objectives are more comprehensible eliminating the need for trial and error tactics. And the flight controls are also a bit tighter making maneuvering in tight spaces much easier. Unfortunately the controls for the ground missions are pretty poor. Missions on the ground consists mainly of mashing the "A" button and the lack of mobility of the AT-ST makes adaptability an exercise in futility. Still the space action is as good, if not better, then it has always been. (****/5)
Immersion: Like the previous two, the starfighter combat is great, but the on foot missions are a determinant. (4/5)
XBOX 360
--The Force Unleashed (2008)
While not living up to its full potential, The Force Unleashed does a lot of good qualities. To start, the game has excellent presentation. The characters, acting, visuals, are all fantastic, feeling like something directly from the movies. These features alone are worth the purchase price. The controls, while not perfect, do deliver a decent dose of lightsaber action. While they are effective at dealing with large groups of enemies, a one on one duel can be quite clumsy. Also the gravity in the game is too strong which makes platforming hectic. In all, the positive features of the game far outweigh the negative and is something worth checking out.(****/5)
Immersion: While the occasionally erratic controls can hamper the feeling of being a Jedi, the characters, setting, and soundtrack does feel like you entering the Star Wars universe.(4/5)
--The Force Unleashed II (2010)
Feels factory made, not having the sense that any passion was behind its production. Any improvements from the first were offset by redundant gameplay, uninteresting enemies, and a dull story. The gameplay mechanics are largely the same as the first with only superficial changes here and there. While the story certain had potential, nothing of interest resulted from it. The game's portrayal of Darth Vader is just painful as the creators seemed dedicated to making him as incompetent and non-threatening as possible. The final boss battle with him is one of the worst in recent memory. The first game, despite having some flaws, felt like there was a sincere effort behind it. This feels like nothing more than a cash grab.(**/5)
Immersion: There are a few badass moments, but on the whole the game is just repetitive and dull. (2/5)
Wii
--Lego Star Wars: The Complete Saga (2007)
Although this game is clearly meant for kids, there is lot in it to be enjoyed by anybody. The controls, while simplistic, are very accessible and the stud collecting system is very addicting. The wide variety of unlockable characters, vehicles, and bonus material gives this game plenty of replay value. Does game does suffer, however, from a short campaign and from being quite easy. Granted it is a game meant for younger kids, but the lack of difficulty does occasionally affect its enjoyability. Despite that, the game can still be enjoyed by people of any age. Somewhat like the movies.(****/5)
Immersion: Hard to judge due to it basically being a parody universe. Some of the battles can be fun, but the cartoonishness of it does hurt it at times. (3/5)
--Clone Wars: Lightsaber Duels (2008)
A one trick pony. The lightsaber fighting can deliver some occasional excitement, but all the fighters feel the same and the motion controls are not particularly responsive. Learning the combos and fighting strategically will more often than not lead to defeat. Swinging the remote wildly seems to be the best strategy. The lack of any other type of game modes makes the game become repetitive very quickly.(**/5)
Immersion: Occasionally it will feel like you are lightsaber dueling, but not often. The events happening in the background serve more as a nuisance that being atmospheric.(2/5)
--The Force Unleashed (2008)
Surprisingly, this game is a very different from version that appeared on the Xbox 360. Even more surprising, this is NOT a watered down version of it's more advanced counterpart. Although the main plot is largely the same, this games possesses many different levels, mechanics, and enemies. The most notable of these difference is the motion controls. While they are far from perfect, dueling with the Wiimote does help connect the player with the action, especially when utilizing force powers. The Force Repulse ability is particularly visceral. On the downside however, the gameplay is more repetitive, with less diverse enemies and level mechanics. The graphics are also sub par, even by the lower standards of the Wii. Also present is a multiplayer feature which, while a nice addition, is not something you'll be coming back to with any frequency. While both versions of the game have their own unique pro's and con's, it is safe to say that the 360 version is better, due to it having more cinematic and varied gameplay. Still this is a satisfying game and might be worth trying out if you are curious. (***/5)
Immersion: While the motion controls do create a more interactive feel to the fighting, the game is hurt by repetitive gameplay and sub par graphics.(3/5)
XBOX ONE
--Battlefront (2015)
What is there is really good. The problem is that there is not much there. Gone are many of the attributes that made Battlefront Battlefront. No diverse character classes, no command posts, no Galactic Conquest, no space battles, no campaign, and no prequel factions. The most bewildering of these shortcomings is the design of the menu screen which is simply a plain white background with R2-D2 or a lightsaber, that is it. It is quite astounding how much smaller this game is compared to the previous games that were released TWO CONSOLE GENERATIONS AGO. However, despite that obvious and very deserving criticism, what the game does have is really good. The shooting mechanics, power-ups, and game modes are all great. Still, it's not worthy of purchasing at full price, but may be worth picking up used after the price has dropped.(***/5)
Immersion: Again what is there is good. The graphics, sounds an even cutscenes make the action feel very cinematic. But the lack of variety and depth really hurts it.(3/5)
--Battlefront II (2017)
A sizeable step up from its predecessor. This sequel has added added a significant volume of features including more heroes, planets, game modes, and a single player campaign. And although the variety of features is nice, the game does not really excel in any of them. They work fine, but nothing really stands out. Campaign is decent enough, but mainly boils down to endless run and gun fighting even when the game seems to want you to be stealthy. The story is also just decent, though it does a have few enjoyable moments with the characters from the films. In the end, for all it's improvement the game does not reach the level of enjoyment that the old Xbox games have. It is basically an slightly above average shooter.(***/5)
Immersion: The graphics, effects, and settings are all very authentic. The action while not fantastic does have a Star Wars feel to it, but it is still rather restrictive. (3/5)
--Fallen Order (2019)
The first Star Wars game in many years that felt like there was a passion behind it's creation. Battlefront I & II (EA) were certainly fine, but in all honesty, they were just typical shooter games with a Star Wars paint job. Here we get an engrossing story, memorable characters, exciting action, and vast and diverse worlds to explore. The lightsaber combat in this game is unlike anything previously seen in a Star Wars game, while it does admittedly have a bit of a learning curve, the controls do lend itself well to combat and duels that are quite intense, requiring precise timing and strategic thinking. The game play also includes platforming and puzzle solving sections. These sections, while well thought out, appear more frequently than necessary and at times become tiresome. This is especially the case in the endgame when the player is trying to get all the databank entries and chests. The player can upgrade the main character with with a various of powers and abilities which, while not as flashy as powers seen in the Jedi Knight and Force Unleashed games, do add variety to the combat. The main character can also be customized with different clothing and lightsaber hilts and colors that are found in chest across the levels, while this is nice, the new gear is completely cosmetic and doesn't benefit your character in any way. But in the end the great qualities of this game far outweigh the bad. What is good is very good, only held back by a few shortcomings and annoyances. This will become a staple in the library of Star Wars games in the years to come. (****/5)
Immersion: The game gives you everything a Star Wars movie does only in video game form. Compelling story and characters in an immersive environment with a ton of exciting action. What more can a Star Wars fan ask for. (5/5)
PC
--Rebel Assault (1993)
This game isn't played, it is fought. The control in this game are so astonishingly bad that any possibility of enjoyment dies the second the actual game starts. The controls are so poor that it is actually rather impressive, as the human wrist can only take about a half hour of play time before muscle fatigue sets in and physical therapy is needed. What makes that all the more painful is that most of the aspects outside of the game are pretty decent. The music, sound, voice acting, and cutscene at times do create some level interest. Unfortunately, every thing comes to a grinding, and literally painful, halt once the level starts.(*/5)
Immersion: All sense of immersion is destroyed by the physically painful controls.(1/5)
--Rebel Assault II: The Hidden Empire (1995)
An improvement of the previous game which certainly isn't saying much. Unlike the first game, this one is largely, but not entirely, playable. With the exception of one level the player can get through the game without having to fight the controls. That said the gameplay is extremely simplistic even for a rail shooter, consisting almost entirely of pointing and clicking with the mouse or joystick. The graphics and scenery are quite nice to look at despite being dated at times. The cutscene are all full motion video which really aren't that great even by the standards of the time. On the whole game is pretty mundane. It is only worth getting if you are really curious.(2/5)
Immersion: The scenery is diverse and appropriate for the Star Wars universe. Which is nice, however the gameplay is very restrictive and linear. (2/5)
--X-Wing (1993)
Large. That the word that best describes this game. There are so many features and levels in this game that it is difficult deciding where to start. This game has over 100 missions none of which feel redundant or recycled. Despite the games title you are not limited to the X-Wing starfighter. Missions will also include the Y-Wing, A-Wing, and B-Wing, each of which has their own strengths and weaknesses. You are able to fly numerous types of missions including; hit and run mission, assaults, escort missions, search and rescue, and a very enjoyable obstacle course. Completing these missions really gives the player a sense of accomplishment as many of the are very challenging. This is not a game where you go in gun ablazin. Thinking strategically is a must if you hope to beat even the more moderate levels of the game. Some of the levels take well over a half hour to complete and there are no checkpoints or save states. This really makes playing though them stressful, but in a good way as each of the levels really feels like a military operation. You even have to ability to record your gameplay for later viewing. There are other more specific things worth mentioning, but I think this has gone on long enough. The game is on stream, get it, enjoy it.(*****/5)
Immersion: Despite being limited to the setting of deep space. The intense action, strategic gameplay, and well thought out missions really makes you feel like you are a star pilot in the Rebel fleet.(5/5)
--TIE Fighter (1994)
A sequel that more than lives up to the reputation of it predecessor. This games has all the fantastic elements as its predecessor with many new additions thrown in as well. As the title suggests, you now play as a pilot for the Empire, giving you access to the famous TIE Fighters, Interceptors, and Bombers as well as the newly introduced TIE Advanced, Defender, Assault Gunboat, and Imperial Missile Boat. Also added is the optional bonus objectives present in most missions. Completing these objectives increases your rank within the Emperor's "inner circle". This creates a very engaging risk/reward aspect to the missions adding both to their excitement and replayability. The only noteworthy problem is the various crafts you pilot are not in any way balanced. Whereas in X-wing each craft had its own strengths and weaknesses, here some of the ships are conspicuously better than others. Ships like the TIE Advanced are better than the TIE Interceptor in almost every way, being faster, more durable, processing more warheads, and having shields. In practically every case the TIE Advanced would be preferred. But in the end that in a minor problem. The space combat here is every bit as intense and rewarding as it predecessor. It is not a game to be missed.(*****/5)
Immersion: The space combat in this game will make you sweat. Just as X-wing made you feel like a Rebel pilot, this game makes you feel like an Imperial pilot. The addition of new crafts and bonus objectives adds additional layers of depth to the already engrossing gameplay. (5/5)
--X-Wing vs. TIE Fighter: A Balance of Power (1997)
While the previous two games were more focused on single player, this game focuses more on online multiplayer. As such, comparing them isn't entirely appropriate. This game has all the exciting space action that the originals had with the added bonus of a few new ships. It is certainly not as large as X-Wing. Consisting of fifteen missions, though being able to pick your side does expand that a bit. Also, the mission are a bit redundant with one side being the attacking force and another playing defense thus making the levels feel less distinct. Still it is not terrible, it just not as diverse as the original. If you are a fan of others in the series that this is certainly worth looking into. (****/5)
Immersion: The space action is a good as ever, but lack of characters and setting separates us from the universe. (4/5)
--X-wing: Alliance (1999)
The final entry in the X-wing series that succeeds in meeting the high standards made by the previous games. There have been some notable changes this time around. For the better and the worse. For the better, we have updated graphics, larger scale battles, a in depth story with likeable characters, great voice acting, and more new ships to pilot. This is the most story heavy entry in the series as you play as the Azzameen shipping family, who, through a series of events, gets roped into joining the rebellion. Despite never seeing the family members on screen you do get the sense that they do care about each other and the is a genuine feel that they are a family. It is really quite impressive how the creators pulled that off. For the worse we have some additional abilities, which while adding some diversity to the levels, makes the game less accessible and more complicated. An example of this would be entering hyperspace. In the previous games you simply pressed the "H" key. Now you have to fly into a nav buoy which can be difficult to locate in a battle. Also, for some strange reason Capital ships now will shot downs your warheads if you are targeting said ship. Which creates an unnecessary hurdle to overcome, and nearly renders the weapon useless. However, the good in this game far outweighs the bad. Everything the was strong in the previous games remains strong here, and gives you some additional goodies as well. If you haven't experienced this series of games you are missing out on one of the finest pieces of the entire franchise. (****/5)
Immersion: Combat is as great as it has always been, with updated graphics and well placed music cues. The parallel stories between the Rebellion and the family business blends seamlessly. The voice cast did a great job in creating memorable characters. Among the best in this regards. (5/5)
--Dark Forces (1995)
A true classic. Despite its age and limited technology this game stands toe to toe with modern shooters like of Halo and Call of Duty. Like any great FPS the game has a diverse selection of weapons, each of which serve a unique purpose. The levels are fascinating in both aesthetic appeal and design, making them feel like an actual location rather a video game level. The sound effects are particularly noteworthy giving the player a visceral feeling to the action. The game has a rather intriguing story arc and introduces that fandom to the character of Kyle Katarn, one of the most notable figures of the the Star Wars Expanded Universe. The game's signature Dark Troopers are genuinely intimidating and difficult. Going up against them really feels like an epic battle. The only real noteworthy problem is that the player can occasionally become lost in the levels. The level maps do help but you will still occasionally run into a "where do I go" moment. But honestly that is it, there is little to complain about. If you haven't played this game before you can purchase it on steam for $5.00. Do it, you'll thank yourself later.(*****/5)
Immersion: The visuals look fantastic, the sound fantastic, the story is fantastic, the environments are fantastic, the new elements are fantastic. You get the point.(5/5)
--Jedi Knight: Dark Forces II (1997)
Works great both as shooter and sword fighter. While the game does show signs of age at times it is still very fun. You get several cool weapons to fight with including a lightsaber and a decent number of force powers that you can upgrade. The saber combat is effective despite being rather simplistic. While your force power can be useful at times, they are not something that you are going to use with great frequency. Because of this you never really feel like a Jedi despite the presence of a saber and force powers. The platforming is the biggest shortcoming of the game as the Force jump is very problematic as just jumping up and down causes falling damage. In addition to that, hitting something above you causes you shoot off in random directions. The game has an original and interesting story which has both a light and dark side ending, but the dark side path really feels tacked on. But those are really it in regards to notable problems with the game. It is just a good now as it was back in the 90's. It is definitely worth checking out.(****/5)
Immersion: The scenery and story is great, but you never truly feel like a Jedi despite the force power and saber. The occasionally clumsy controls can also break immersion.(4/5)
--Jedi Knight II: Jedi Outcast (2002)
This is, without question, the definitive Jedi experience. No game before or since has been this successful in making the player feel like a Jedi. As you progress though the game you develop a variety of useful force powers that can be used for both combat and puzzle solving. But as good as the force powers are, it is the lightsaber combat that is the true highlight for this game. Unlike other games with lightsaber combat, here you can kill most enemies with a few good hits. You can also be killed just as easily, making saber dueling really intense and the slow motion killing blow all the more visceral. The levels are diverse both in scenery and gameplay, preventing the game from becoming redundant. The game also features numerous cheat codes that adds tons of replay value. A much appreciated entry into both the Dark Forces series and the entire Star Wars franchise.(*****/5)
Immersion: I said it before and I'll say it again, if you want to feel like a Jedi, play this game. And that is not even including the scenery, story, and characters. (5/5)
--Jedi Knight: Jedi Academy (2003)
Yet another fantastic entry into the series, this game successfully builds on the previous game by adding character customization and a more non-linear storyline. The character creation while a welcome addition, doesn't give a great variety of option especially when compared to other games with such a feature. The story, while decent does not quite live up to the previous three entries in the series. Like Dark Forces II, different endings are present and also like Dark Forces II, it feels a bit tack on. But outside of those shortcoming there is a lot to love, the saber combat is as fantastic as it was before, more so even with the additions of saber staffs, dual sabers, and new force powers. The levels and enemies are also more varied this time around, with sections on blaster turrets and speeder bikes. So despite a couple of shortcoming, the game succeeds where it needs to succeed and in those areas it is truly marvelous.(****/5)
Immersion: Just as great as Jedi Outcast, if you want to be a Jedi this is the game for you.(5/5)
--Empire At War (2006)
A simplistic, but enjoyable real time strategy game. While this game lacks the depth that you would find to other RTS games, the visual and sound designs are effective in creating exciting and action packed battles. One problem is that despite the designer's attempts to make the level diverse with different terrains and obstacles, most of the levels feel alike, making the game become redundant pretty fast. However, because of the game's simplicity and streamlined economic system, this game may be a good entry point for those unfamiliar with the genre. So this game could appeal both to fans of Star Wars and RTS games.(****/5)
Immersion: Action can occasionally be intense, but the small maps make the worlds feel cramped.(3/5)
--Empire At War: Forces of Corruption (2006)
In this expansion, additions are made both for the better and the worse. The good comes in the form of newer more power units and larger maps. The bad comes in the form of the new faction, the Zahn Consortium(a criminal organization). While the do have cool units, playing against them can be a pain as it is hard to keep track what parts of your "infrastructure" they are sabotaging. Also some newer match options would have been nice and would have given the game more replay value. If you liked the original game, you'll probably like this game fine, just be prepared for some annoyances.(***/5)
Immersion: Same as the original, despite the more powerful units and somewhat large maps.(3/5)
Thanks again to all for reading my reviews. There are a few games that I have yet to review, which I will add once I get around to playing them. If any you have commentary on either my reviews or any Star Wars games in general, please share them. Any input would be appreciated.
ARCADE
--Star Wars Trilogy (1999)
A very fun and surprisingly immersive rail shooter. While the shooting aspect of the game works great, it is the sound effects that really creates an enjoyable atmosphere for the game. The controls consists only of a joystick which is great making it accessible to anyone. One problem that is that the controls are inverted, so pulling back of the joy stick causes the crosshairs to go up and vice versa. This is totally fine for the shooting segments, but for the bonus levels where you fight with a lightsaber the inversion is counter intuitive. Still, that is a minor complaint and this isn't a game to be missed should you come across one of the machines. (****/5)
Immersion: The sound effects and graphics do a lot to add an atmosphere. The immersion is somewhat limited by the game being a rail shooter. (4/5)
GAME BOY
--Obi-Wan Adventures (2000)
The scenery can occasionally be interesting to look at. That is about the only positive attribute of this game. The controls, the enemies, and the level designs, while not terrible are just kind of meh. You have three weapons that you can switch between by pressing the "select" button; A lightsaber, the force, and a blaster. However, doing so in combat is very awkward so 95% of the time you will be sticking to the saber. There is also a jumping mechanic that is hardly even used in the game, so it is basically useless. On the whole, there is nothing terrible about, it is just uninteresting.(**/5)
Immersion: While the scenery can occasionally be interesting, it does not really create a Star Wars feel to the game. Though to be fair, immersion is probably a bit much to ask for in a Game Boy game.(1/5)
SNES
--Super Star Wars (1992)
The first in the trilogy of Super Star Wars series. The action in this side scroller is nothing short of relentless as endless waves of enemies continuously pour onto the screen as you try to reach the finish. The gameplay is somewhat simplistic in that respect as it primarily involves the player going right until the level ends, but that also make the game more accessible, so the learning curve is short. Even still, the game is not monotonous and effectively breaks up gameplay with varying enemies and platforming challenges. Though as enjoyable as that is, it is the MOD7 Sequences that are the true highlight. Adding a third dimension to the gameplay and allowing the player to pilot some iconic ships from the movies. The game's one problem lies in its boss battles, which, while looking impressive, are very rudimentary requiring little strategy or thought. Still, they are not horrible, they just leave something to be desired. Despite the game's age, it is still a lot of fun to play and should be purchased if you should stumble upon a copy. (*****/5)
--Super Empire Strikes Back (1993)
A respectable, if occasionally frustrating continuation of its predecessor. Super Empire Strikes Back does have a few new improvements like force powers, upgraded saber controls, and password system. All of which makes the game more accessible. On the downside however the game does suffer from frequent frame rate issues when multiple enemies are on-screen causing gameplay to become very choppy. Also, the MOD 7 levels were not as enjoyable this time around. While this game is on par with the first, it is hampered by the occasional technical issue. If you liked the first you should like this one too.(****/5)
--Super Return of the Jedi (1994)
Gameplay wise, little has changed from the previous entry. The only changes being different force powers, special abilities, and other power-ups. Outside of that this game does provide you with a wider variety of characters to play as each with their own strengths and weaknesses. The MOD 7 sequences don't quite hold up to the ones in the previous games. They're not terrible, they just lack the flexibility that the previous ones had. All in all, it is a more than acceptable ending to the trilogy.(****/5)
Immersion: (Trilogy)The MOD 7 Sequences are the only thing that really sucks you into the game. The standards levels, while certainly entertaining, are designed to be video game levels not immersive environments.(3/5)
NINTENDO 64
--Shadows of the Empire (1996)
This game has some high high's, but it also has some low low's. The vehicle combat and boss battles are very well done being both engaging and exciting. But the missions on foot, while still being enjoyable, are hampered by clumsy controls, which are particularly cumbersome when platforming. The camera is also rather poor, often leading to the player getting shot by off-screen enemies. However, the levels are diverse in both designs and scenery preventing it from becoming redundant. It is certainly worth checking out.(***/5)
Immersion: The scenery, varied gameplay, and effects are very good at creating a believable world. Immersion is somewhat hurt by the imperfect controls.(4/5)
--Rogue Squadron (1998)
A staple for any Star Wars fan or anyone who owns a Nintendo 64. Practically everyone here should be familiar with this game as it is often consider to be the definitive Star Wars flight simulator. And with good reason, the controls are streamlined and responsive, ships are varied, enemies are diverse, and there is even a decent story. Rogue Squadron is also comprised a several distinct characters with believable dialogue between each of them. All of these factors genuinely make it feel as if the player is part of a military unit embarking on a variety of missions. There is also a decent number of unlockables and cheats codes so replay value is high. However, despite all of these good qualities, the game does have some noticeable shortcomings. The most crippling of these being the poor collision detection. Frequently, you will find yourself shooting through your intended target and crashing into buildings that you were well away from. Still this earns it's place as one of the most beloved games in the Star Wars franchise.(****/5)
Immersion: The variety of vehicles, objects, and levels are a very fitting addition to the Star Wars Universe. The banter between the squad mates also create a sense of chemistry between them.(5/5)
--Episode I: Racer (1999)
A unique and exciting game that can occasionally be hampered by its erratic controls. The mechanics and visuals are successful in creating an immersive feeling of momentum as you race through the course at high velocity making the races feel intense. The controls work decently enough but making sharp or abrupt turns can be troublesome for even experienced players. This is particularly problematic on the later, more difficult courses. Another great feature is the level design and scenery. All the tracks and surrounding scenery are just phenomenal, like it was something designed for a major movie release. While the controls could have used some tightening up, this is certainly a game worth checking out.(***/5)
Immersion: The game has a very intense sensation of momentum and the levels are just as fun to look at as they are to play, more so even.(5/5)
--Battle for Naboo (2000)
An adequate successor to Rogue Squadron. While the base gameplay is very similar to Rogue Squadron, there are a few differences. Primarily the addition of mission with land based vehicles. While this does help tp mix things up, the lack of mobility with the speeder often makes it difficult to evade enemy fire. The game also suffers from the problem of having enemies blend in with the scenery making them difficult to make out. Still, the core gameplay is just as enjoyable and engaging as its predecessor.(***/5)
Immersion: Lacks the diverse vehicles and scenery that Rogue Squadron had, making the visuals redundant. Also the characters and story are not as interesting.(3/5)
XBOX
--Obi-Wan (2001)
A below average game that does have a few redeeming factors. The scenery is nice to look at and explore, there are a good number of levels, and lightsaber combat can be exciting at times. However, its good qualities cannot compensate for the poor graphics, clumsy controls, bad camera, and a versus mode that is virtually unplayable. There is some fun to be had in this game, but many other games of its kind will give you a much more satisfying Jedi experience.(**/5)
Immersion: While the graphics are quite poor there are a variety of levels that are visually interesting and actually quite fun to explore. Lightsaber dueling can be exciting on occasion.(3/5)
--Starfighter (2001)
A very underrated game. Taking place as a side story to the invasion of Naboo in the Phantom Menace in which play as a ragtag team of star pilots that includes a member of Bravo Team, a mercenary, a pirate leader, and a scavenger. Despite being given little to work with, the creators did an impressive job in developing the personalities of these characters as well as the chemistry each of them have with each other. The gameplay, while not revolutionary, is very enjoyable and satisfying with a wide variety of enemies, locations, and mission to play through. The main problem the game has is with its AI, which just seems to be "going through the motion" rather then reacting to the player's. Still this game has a lot to offer in regards to action and replay value. If you see a copy at a second hand store somewhere, I would definitely recommend picking it up.(****/5)
Immersion: On the whole very good. Only hurt by lackluster AI and it occasionally diverts too far from The Phantom Menace story and starts to feel like its own separate thing.(4/5)
--Jedi Starfighter (2002)
This game does not do much different from it predecessor outside of a new ship and some minor changes in the mechanics. Which is not necessarily a bad thing as it was very enjoyable in the first game. In the same fashion as the first, this game takes place as a side story to Attack of the Clones culminating at the Battle of Geonosis. The story and characters in this game are also just as good being engaging despite rarely appearing on screen. There really not the much to else say. It is enjoyable in the same ways as the first game was. Again, if you see a copy, pick up.(****/5)
Immersion: Similar to the first game. Good action and characters, but again the story does divert a bit from film. (4/5)
--The Clone Wars (2003)
An enjoyable vehicle combat game with a decent variety of gameplay modes. Each of the different vehicle do have a unique gameplay mechanics and specials abilities. The game does have an auto aim feature that works decently enough, but will occasionally cause problems when targeting a specific enemy unit. The only game mode that works poorly is on-foot missions. Moving your character is cumbersome, the character animation looks wooden, and saber combat consists entirely of holding down the A button. Fortunately these modes do not occur frequently. The main campaign does have a pretty engaging story and the gameplay is enjoyable despite its flaws.(***/5)
Immersion: The active scenery and multitude of enemies does create a believable warlike environment, but the playable character occasionally feels overpowered and gameplay can feel repetitive at times.(4/5)
--Knights of the Old Republic (2003)
A masterpiece of both storytelling and gameplay. There are so many fantastic aspects to this game that it is difficult to put it all into a concise review. The story is without a doubt the games highlight. It is one of the most engrossing stories, not only in regards to video games, but the entirety of the franchise. Throughout it your characters will encounter several scenarios that will enable him/her to decide whether to be a light or dark sider, culminating towards the game's finale where you become the galaxy's savior, or its conqueror. Also, included in the story are a variety of subplots and side missions, often given to you by your nine teammates, all of whom have interesting personalities, histories, and skills. Talking to them can often be just as enjoyable as playing the game. The character progression systems works great with numerous character classes, skills, power, and attributes to select adding a ton of replay value. The actual combat mechanics are very solid allowing for both improvised and planned strategic fighting. The combination of all these wonderful elements makes this game a must for any Star Wars fan. The only thing to be said against it is that, due to its complex mechanics and the required time commitment, it may to difficult for more casual gamers to get into. But when all is said and done, this game is nothing short of magnificent.(*****/5)
Immersion: Characters, environments, stories are all very Star Wars-eque. This is as close as you can get to living the movies.(5/5)
--Knights of the Old Republic II: The Sith Lords (2004)
Oh, what could have been. This game had the potential to be the Empire Strikes Back of KOTOR, but unfortunately suffered due to a rushed production. Story elements and certain game mechanics feel disjointed because of these cuts. This particularly noticeable in the games final level which feels incomplete. Although these cuts do hurt the game, the story and gameplay are still very good at its core and some improvements are even made. More advanced character progression, different saber styles, and the ability to train your teammates as Jedi/Sith. The characters here, while not quite on par with the first games, are very memorable and are enjoyable to talk to. So despite the faults caused by the premature release, this is still a very solid game. (****/5)
Immersion: All the great qualities of the first games are here and the post war "dark age" atmosphere is a very original and engrossing setting for the universe.(5/5)
--Battlefront (2004)
A very interesting and unique concept. Reliving the major battles from the movies not as one of the heroes, but as one of the nameless soldiers dying by the hundreds. The battles in this game can be intense even chaotic at points, which is very exciting. There are several diverse maps across ten planets which prevents the game from becoming redundant. While combat on foot and in ground vehicles works great. Piloting starfighters like the X-Wing is less than stellar as the maps are too small to maneuver effectively. It is still doable, but there is a noticeable cramped feeling. But that is only a small part of the game, the rest of the combat works great. As such this game is a staple to any game collection. (****/5)
Immersion: The game is great at creating a war like atmosphere and the character classes forces player to work as a team. However, maps can be cramped when using vehicles. (4/5)
--Battlefront II (2005)
A strong improvement over the first game. Most of the problems that the first game had have been remedied here. The most notable one of these being the addition of space combat mission in which the player seeks to destroy the enemy fleet either by bomber attacks or by boarding action. Also added is the ability to control a hero character like Mace Windu or Han Solo, which is certainly fun and adds a new dynamic to the game. The single player campaign has also been expanded upon with more diverse objectives and an enjoyable story. Another addition is the inclusions of various game types such as capture the flag and hunt. So there is a lot of bang for your buck. A few problems still remain however, like the lackluster AI and some of the maps that were present in the first are absent here. Despite these faults the game it still an improvement over the first and is a lot of fun.(****/5)
Immersion: An improvement over the first, especially in regards to map sizes and hero characters. Space battles also can make the game seem more varied (5/5)
--Revenge of the Sith (2005)
A standard hack and slash action game. While the fighting mechanics works decently enough there really isn't much to differentiate it from other games of its type. While you do have several combos and force powers to chain into your attacks, mindlessly smashing buttons prove to be more than adequate. A competitive and cooperative multiplayer is featured and is a very nice addition. All in all, there is enough to enjoy in this game to recommend, but it certainly does not excel at anything.(***/5)
Immersion: While lightsaber fighting can be fun, the linear nature of the levels is very restricting. (3/5)
--Republic Commando (2005)
A very exciting and immersive first person shooter. This game creates a fantastic atmosphere in making the player feel like he is both in the middle of a war and apart of an elite squad of commandos. The shooting and squad mechanics work really well, rarely ever glitching or making the player do something unintended. There are also a diverse number of enemies that require unique tactics to over come. There are really only two issues with this game; first the game is quite short, secondly is also pretty repetitive. Had two things been ironed out, this could have been a true classic. Even though it has its shortcomings, the good aspects of this game are very, very good.(****/5)
Immersion: The game has a fantastic atmosphere, the levels are well designed, and the is a genuine sense of Camaraderie between that squadmates. (5/5)
PLAYSTATION 2
--Racer: Revenge (2002)
This sequel to the N64 game is more simplified, both for better and worse. The good is that the controls are tighter and easier to handle. The bad is that there is a noticeable reduction and speed that was one of the highlights of the original. The sequel is also much, much easier then the N64 game. While the original required mastery of the courses, getting the gold in this game barely requires any practice. One welcome addition this game has is a knockout feature that rewards the player for destroying competing pod racers. Adding a combative dynamic to the races. It is hard to say which game is better sine the succeed and fail in different ways, but in short if you want something intense and challenging go the N64, if you want something more causal this is the game for you. (***/5)
Immersion: Has some good scenery, but lacks the sense of speed that the original had.(3/5)
--Clone Wars: Republic Heroes (2009)
Lazy. Extremely Lazy. This is a game with very few redeeming qualities. The controls, camera, AI, and mechanics are all terrible. Jedi combat consists mainly of smashing X button endlessly, while the clone trooper levels have you shooting(not aiming, shooting) with the right analog stick, making sure that you will rarely hit your intended target. All of these factors will ensure that 99% of your deaths will not be due to user error. Even then you don't really die you just lose some points, which you use to purchase unnecessary upgrades. The lack of any type of "game over" indicates that the designers were more interested in compensating for their game's design flaws rather than fixing them. Tutorial screens pop up constantly even towards the middle of the game. Many of the levels end so abruptly that it is almost comical. These are just a few of the several problems with this game, but I'll leave it at that. The best thing that can be said about Clone Wars: Republic Heroes is that it is at least functional, not enjoyable, but functional, sometimes.(*/5)
Immersion: Any chance of immersion this game had is destroyed by the god awful controls.(1/5)
GAMECUBE
--Rogue Squadron II: Rogue Leader (2001)
A very well liked game, that I'm my opinion is a bit overrated. While the game definitely has great action, fantastic visuals, and cool unlockables, the controls can be erratic at times, enemies can be difficult to see, and some levels require frustrating bouts of trial and error. The level "Razor Rendezvous" is a prime example of this. Despite these flaws, it still is a fantastic game that will get any player's heart pounding.(****/5)
Immersion: Succeeds where it is most important, in its action. However, the story lacks the cohesion the first had and there is a noticeable lack of dialogue between the squadron members. (4/5)
--Bounty Hunter (2002)
"Wasted Potential" is the term that best describes this game. It has a unique concept and a decent story that is unfortunately overshadowed by shallow repetitive gameplay, a horrendous camera, poor level design, and some of the worst AI imaginable. You'll find yourself fighting these mechanics more the the actual enemies. While an ability which allows you to scan random people for bounties is clever, it is hampered by your inability to have any weapons equipped while doing so, leaving you very vulnerable to enemies that may pop up unexpectedly. You have a variety of weapons at your disposal, but you will rarely utilize them as switching weapons in combat is very clumsy. I my humble opinion, this game deserves more hate then it gets. The interesting story and some cool weapons are the only things that prevents it from getting an ever lower score.(**/5)
Immersion: Scenery is decent and some of the weapons are cool, that's about it. The clumsy controls and poor AI is a severe detriment. (2/5)
--Rogue Squadron III: Rebel Strike (2003)
A game that is largely an improvement from the previous entry in the series that unfortunately has some new features that are less than stellar. The good is that the objectives are more comprehensible eliminating the need for trial and error tactics. And the flight controls are also a bit tighter making maneuvering in tight spaces much easier. Unfortunately the controls for the ground missions are pretty poor. Missions on the ground consists mainly of mashing the "A" button and the lack of mobility of the AT-ST makes adaptability an exercise in futility. Still the space action is as good, if not better, then it has always been. (****/5)
Immersion: Like the previous two, the starfighter combat is great, but the on foot missions are a determinant. (4/5)
XBOX 360
--The Force Unleashed (2008)
While not living up to its full potential, The Force Unleashed does a lot of good qualities. To start, the game has excellent presentation. The characters, acting, visuals, are all fantastic, feeling like something directly from the movies. These features alone are worth the purchase price. The controls, while not perfect, do deliver a decent dose of lightsaber action. While they are effective at dealing with large groups of enemies, a one on one duel can be quite clumsy. Also the gravity in the game is too strong which makes platforming hectic. In all, the positive features of the game far outweigh the negative and is something worth checking out.(****/5)
Immersion: While the occasionally erratic controls can hamper the feeling of being a Jedi, the characters, setting, and soundtrack does feel like you entering the Star Wars universe.(4/5)
--The Force Unleashed II (2010)
Feels factory made, not having the sense that any passion was behind its production. Any improvements from the first were offset by redundant gameplay, uninteresting enemies, and a dull story. The gameplay mechanics are largely the same as the first with only superficial changes here and there. While the story certain had potential, nothing of interest resulted from it. The game's portrayal of Darth Vader is just painful as the creators seemed dedicated to making him as incompetent and non-threatening as possible. The final boss battle with him is one of the worst in recent memory. The first game, despite having some flaws, felt like there was a sincere effort behind it. This feels like nothing more than a cash grab.(**/5)
Immersion: There are a few badass moments, but on the whole the game is just repetitive and dull. (2/5)
Wii
--Lego Star Wars: The Complete Saga (2007)
Although this game is clearly meant for kids, there is lot in it to be enjoyed by anybody. The controls, while simplistic, are very accessible and the stud collecting system is very addicting. The wide variety of unlockable characters, vehicles, and bonus material gives this game plenty of replay value. Does game does suffer, however, from a short campaign and from being quite easy. Granted it is a game meant for younger kids, but the lack of difficulty does occasionally affect its enjoyability. Despite that, the game can still be enjoyed by people of any age. Somewhat like the movies.(****/5)
Immersion: Hard to judge due to it basically being a parody universe. Some of the battles can be fun, but the cartoonishness of it does hurt it at times. (3/5)
--Clone Wars: Lightsaber Duels (2008)
A one trick pony. The lightsaber fighting can deliver some occasional excitement, but all the fighters feel the same and the motion controls are not particularly responsive. Learning the combos and fighting strategically will more often than not lead to defeat. Swinging the remote wildly seems to be the best strategy. The lack of any other type of game modes makes the game become repetitive very quickly.(**/5)
Immersion: Occasionally it will feel like you are lightsaber dueling, but not often. The events happening in the background serve more as a nuisance that being atmospheric.(2/5)
--The Force Unleashed (2008)
Surprisingly, this game is a very different from version that appeared on the Xbox 360. Even more surprising, this is NOT a watered down version of it's more advanced counterpart. Although the main plot is largely the same, this games possesses many different levels, mechanics, and enemies. The most notable of these difference is the motion controls. While they are far from perfect, dueling with the Wiimote does help connect the player with the action, especially when utilizing force powers. The Force Repulse ability is particularly visceral. On the downside however, the gameplay is more repetitive, with less diverse enemies and level mechanics. The graphics are also sub par, even by the lower standards of the Wii. Also present is a multiplayer feature which, while a nice addition, is not something you'll be coming back to with any frequency. While both versions of the game have their own unique pro's and con's, it is safe to say that the 360 version is better, due to it having more cinematic and varied gameplay. Still this is a satisfying game and might be worth trying out if you are curious. (***/5)
Immersion: While the motion controls do create a more interactive feel to the fighting, the game is hurt by repetitive gameplay and sub par graphics.(3/5)
XBOX ONE
--Battlefront (2015)
What is there is really good. The problem is that there is not much there. Gone are many of the attributes that made Battlefront Battlefront. No diverse character classes, no command posts, no Galactic Conquest, no space battles, no campaign, and no prequel factions. The most bewildering of these shortcomings is the design of the menu screen which is simply a plain white background with R2-D2 or a lightsaber, that is it. It is quite astounding how much smaller this game is compared to the previous games that were released TWO CONSOLE GENERATIONS AGO. However, despite that obvious and very deserving criticism, what the game does have is really good. The shooting mechanics, power-ups, and game modes are all great. Still, it's not worthy of purchasing at full price, but may be worth picking up used after the price has dropped.(***/5)
Immersion: Again what is there is good. The graphics, sounds an even cutscenes make the action feel very cinematic. But the lack of variety and depth really hurts it.(3/5)
--Battlefront II (2017)
A sizeable step up from its predecessor. This sequel has added added a significant volume of features including more heroes, planets, game modes, and a single player campaign. And although the variety of features is nice, the game does not really excel in any of them. They work fine, but nothing really stands out. Campaign is decent enough, but mainly boils down to endless run and gun fighting even when the game seems to want you to be stealthy. The story is also just decent, though it does a have few enjoyable moments with the characters from the films. In the end, for all it's improvement the game does not reach the level of enjoyment that the old Xbox games have. It is basically an slightly above average shooter.(***/5)
Immersion: The graphics, effects, and settings are all very authentic. The action while not fantastic does have a Star Wars feel to it, but it is still rather restrictive. (3/5)
--Fallen Order (2019)
The first Star Wars game in many years that felt like there was a passion behind it's creation. Battlefront I & II (EA) were certainly fine, but in all honesty, they were just typical shooter games with a Star Wars paint job. Here we get an engrossing story, memorable characters, exciting action, and vast and diverse worlds to explore. The lightsaber combat in this game is unlike anything previously seen in a Star Wars game, while it does admittedly have a bit of a learning curve, the controls do lend itself well to combat and duels that are quite intense, requiring precise timing and strategic thinking. The game play also includes platforming and puzzle solving sections. These sections, while well thought out, appear more frequently than necessary and at times become tiresome. This is especially the case in the endgame when the player is trying to get all the databank entries and chests. The player can upgrade the main character with with a various of powers and abilities which, while not as flashy as powers seen in the Jedi Knight and Force Unleashed games, do add variety to the combat. The main character can also be customized with different clothing and lightsaber hilts and colors that are found in chest across the levels, while this is nice, the new gear is completely cosmetic and doesn't benefit your character in any way. But in the end the great qualities of this game far outweigh the bad. What is good is very good, only held back by a few shortcomings and annoyances. This will become a staple in the library of Star Wars games in the years to come. (****/5)
Immersion: The game gives you everything a Star Wars movie does only in video game form. Compelling story and characters in an immersive environment with a ton of exciting action. What more can a Star Wars fan ask for. (5/5)
PC
--Rebel Assault (1993)
This game isn't played, it is fought. The control in this game are so astonishingly bad that any possibility of enjoyment dies the second the actual game starts. The controls are so poor that it is actually rather impressive, as the human wrist can only take about a half hour of play time before muscle fatigue sets in and physical therapy is needed. What makes that all the more painful is that most of the aspects outside of the game are pretty decent. The music, sound, voice acting, and cutscene at times do create some level interest. Unfortunately, every thing comes to a grinding, and literally painful, halt once the level starts.(*/5)
Immersion: All sense of immersion is destroyed by the physically painful controls.(1/5)
--Rebel Assault II: The Hidden Empire (1995)
An improvement of the previous game which certainly isn't saying much. Unlike the first game, this one is largely, but not entirely, playable. With the exception of one level the player can get through the game without having to fight the controls. That said the gameplay is extremely simplistic even for a rail shooter, consisting almost entirely of pointing and clicking with the mouse or joystick. The graphics and scenery are quite nice to look at despite being dated at times. The cutscene are all full motion video which really aren't that great even by the standards of the time. On the whole game is pretty mundane. It is only worth getting if you are really curious.(2/5)
Immersion: The scenery is diverse and appropriate for the Star Wars universe. Which is nice, however the gameplay is very restrictive and linear. (2/5)
--X-Wing (1993)
Large. That the word that best describes this game. There are so many features and levels in this game that it is difficult deciding where to start. This game has over 100 missions none of which feel redundant or recycled. Despite the games title you are not limited to the X-Wing starfighter. Missions will also include the Y-Wing, A-Wing, and B-Wing, each of which has their own strengths and weaknesses. You are able to fly numerous types of missions including; hit and run mission, assaults, escort missions, search and rescue, and a very enjoyable obstacle course. Completing these missions really gives the player a sense of accomplishment as many of the are very challenging. This is not a game where you go in gun ablazin. Thinking strategically is a must if you hope to beat even the more moderate levels of the game. Some of the levels take well over a half hour to complete and there are no checkpoints or save states. This really makes playing though them stressful, but in a good way as each of the levels really feels like a military operation. You even have to ability to record your gameplay for later viewing. There are other more specific things worth mentioning, but I think this has gone on long enough. The game is on stream, get it, enjoy it.(*****/5)
Immersion: Despite being limited to the setting of deep space. The intense action, strategic gameplay, and well thought out missions really makes you feel like you are a star pilot in the Rebel fleet.(5/5)
--TIE Fighter (1994)
A sequel that more than lives up to the reputation of it predecessor. This games has all the fantastic elements as its predecessor with many new additions thrown in as well. As the title suggests, you now play as a pilot for the Empire, giving you access to the famous TIE Fighters, Interceptors, and Bombers as well as the newly introduced TIE Advanced, Defender, Assault Gunboat, and Imperial Missile Boat. Also added is the optional bonus objectives present in most missions. Completing these objectives increases your rank within the Emperor's "inner circle". This creates a very engaging risk/reward aspect to the missions adding both to their excitement and replayability. The only noteworthy problem is the various crafts you pilot are not in any way balanced. Whereas in X-wing each craft had its own strengths and weaknesses, here some of the ships are conspicuously better than others. Ships like the TIE Advanced are better than the TIE Interceptor in almost every way, being faster, more durable, processing more warheads, and having shields. In practically every case the TIE Advanced would be preferred. But in the end that in a minor problem. The space combat here is every bit as intense and rewarding as it predecessor. It is not a game to be missed.(*****/5)
Immersion: The space combat in this game will make you sweat. Just as X-wing made you feel like a Rebel pilot, this game makes you feel like an Imperial pilot. The addition of new crafts and bonus objectives adds additional layers of depth to the already engrossing gameplay. (5/5)
--X-Wing vs. TIE Fighter: A Balance of Power (1997)
While the previous two games were more focused on single player, this game focuses more on online multiplayer. As such, comparing them isn't entirely appropriate. This game has all the exciting space action that the originals had with the added bonus of a few new ships. It is certainly not as large as X-Wing. Consisting of fifteen missions, though being able to pick your side does expand that a bit. Also, the mission are a bit redundant with one side being the attacking force and another playing defense thus making the levels feel less distinct. Still it is not terrible, it just not as diverse as the original. If you are a fan of others in the series that this is certainly worth looking into. (****/5)
Immersion: The space action is a good as ever, but lack of characters and setting separates us from the universe. (4/5)
--X-wing: Alliance (1999)
The final entry in the X-wing series that succeeds in meeting the high standards made by the previous games. There have been some notable changes this time around. For the better and the worse. For the better, we have updated graphics, larger scale battles, a in depth story with likeable characters, great voice acting, and more new ships to pilot. This is the most story heavy entry in the series as you play as the Azzameen shipping family, who, through a series of events, gets roped into joining the rebellion. Despite never seeing the family members on screen you do get the sense that they do care about each other and the is a genuine feel that they are a family. It is really quite impressive how the creators pulled that off. For the worse we have some additional abilities, which while adding some diversity to the levels, makes the game less accessible and more complicated. An example of this would be entering hyperspace. In the previous games you simply pressed the "H" key. Now you have to fly into a nav buoy which can be difficult to locate in a battle. Also, for some strange reason Capital ships now will shot downs your warheads if you are targeting said ship. Which creates an unnecessary hurdle to overcome, and nearly renders the weapon useless. However, the good in this game far outweighs the bad. Everything the was strong in the previous games remains strong here, and gives you some additional goodies as well. If you haven't experienced this series of games you are missing out on one of the finest pieces of the entire franchise. (****/5)
Immersion: Combat is as great as it has always been, with updated graphics and well placed music cues. The parallel stories between the Rebellion and the family business blends seamlessly. The voice cast did a great job in creating memorable characters. Among the best in this regards. (5/5)
--Dark Forces (1995)
A true classic. Despite its age and limited technology this game stands toe to toe with modern shooters like of Halo and Call of Duty. Like any great FPS the game has a diverse selection of weapons, each of which serve a unique purpose. The levels are fascinating in both aesthetic appeal and design, making them feel like an actual location rather a video game level. The sound effects are particularly noteworthy giving the player a visceral feeling to the action. The game has a rather intriguing story arc and introduces that fandom to the character of Kyle Katarn, one of the most notable figures of the the Star Wars Expanded Universe. The game's signature Dark Troopers are genuinely intimidating and difficult. Going up against them really feels like an epic battle. The only real noteworthy problem is that the player can occasionally become lost in the levels. The level maps do help but you will still occasionally run into a "where do I go" moment. But honestly that is it, there is little to complain about. If you haven't played this game before you can purchase it on steam for $5.00. Do it, you'll thank yourself later.(*****/5)
Immersion: The visuals look fantastic, the sound fantastic, the story is fantastic, the environments are fantastic, the new elements are fantastic. You get the point.(5/5)
--Jedi Knight: Dark Forces II (1997)
Works great both as shooter and sword fighter. While the game does show signs of age at times it is still very fun. You get several cool weapons to fight with including a lightsaber and a decent number of force powers that you can upgrade. The saber combat is effective despite being rather simplistic. While your force power can be useful at times, they are not something that you are going to use with great frequency. Because of this you never really feel like a Jedi despite the presence of a saber and force powers. The platforming is the biggest shortcoming of the game as the Force jump is very problematic as just jumping up and down causes falling damage. In addition to that, hitting something above you causes you shoot off in random directions. The game has an original and interesting story which has both a light and dark side ending, but the dark side path really feels tacked on. But those are really it in regards to notable problems with the game. It is just a good now as it was back in the 90's. It is definitely worth checking out.(****/5)
Immersion: The scenery and story is great, but you never truly feel like a Jedi despite the force power and saber. The occasionally clumsy controls can also break immersion.(4/5)
--Jedi Knight II: Jedi Outcast (2002)
This is, without question, the definitive Jedi experience. No game before or since has been this successful in making the player feel like a Jedi. As you progress though the game you develop a variety of useful force powers that can be used for both combat and puzzle solving. But as good as the force powers are, it is the lightsaber combat that is the true highlight for this game. Unlike other games with lightsaber combat, here you can kill most enemies with a few good hits. You can also be killed just as easily, making saber dueling really intense and the slow motion killing blow all the more visceral. The levels are diverse both in scenery and gameplay, preventing the game from becoming redundant. The game also features numerous cheat codes that adds tons of replay value. A much appreciated entry into both the Dark Forces series and the entire Star Wars franchise.(*****/5)
Immersion: I said it before and I'll say it again, if you want to feel like a Jedi, play this game. And that is not even including the scenery, story, and characters. (5/5)
--Jedi Knight: Jedi Academy (2003)
Yet another fantastic entry into the series, this game successfully builds on the previous game by adding character customization and a more non-linear storyline. The character creation while a welcome addition, doesn't give a great variety of option especially when compared to other games with such a feature. The story, while decent does not quite live up to the previous three entries in the series. Like Dark Forces II, different endings are present and also like Dark Forces II, it feels a bit tack on. But outside of those shortcoming there is a lot to love, the saber combat is as fantastic as it was before, more so even with the additions of saber staffs, dual sabers, and new force powers. The levels and enemies are also more varied this time around, with sections on blaster turrets and speeder bikes. So despite a couple of shortcoming, the game succeeds where it needs to succeed and in those areas it is truly marvelous.(****/5)
Immersion: Just as great as Jedi Outcast, if you want to be a Jedi this is the game for you.(5/5)
--Empire At War (2006)
A simplistic, but enjoyable real time strategy game. While this game lacks the depth that you would find to other RTS games, the visual and sound designs are effective in creating exciting and action packed battles. One problem is that despite the designer's attempts to make the level diverse with different terrains and obstacles, most of the levels feel alike, making the game become redundant pretty fast. However, because of the game's simplicity and streamlined economic system, this game may be a good entry point for those unfamiliar with the genre. So this game could appeal both to fans of Star Wars and RTS games.(****/5)
Immersion: Action can occasionally be intense, but the small maps make the worlds feel cramped.(3/5)
--Empire At War: Forces of Corruption (2006)
In this expansion, additions are made both for the better and the worse. The good comes in the form of newer more power units and larger maps. The bad comes in the form of the new faction, the Zahn Consortium(a criminal organization). While the do have cool units, playing against them can be a pain as it is hard to keep track what parts of your "infrastructure" they are sabotaging. Also some newer match options would have been nice and would have given the game more replay value. If you liked the original game, you'll probably like this game fine, just be prepared for some annoyances.(***/5)
Immersion: Same as the original, despite the more powerful units and somewhat large maps.(3/5)
Thanks again to all for reading my reviews. There are a few games that I have yet to review, which I will add once I get around to playing them. If any you have commentary on either my reviews or any Star Wars games in general, please share them. Any input would be appreciated.