|
Post by sdrew13163 on Jun 11, 2017 20:38:26 GMT
Since we don't know anything about the next Indiana Jones movie plot-wise, what would your own story be? The only rules are that it is within the confines of the franchise. In other words, you can't remake a movie, you can't pretend a character never died, you can't forget certain plot beats of previous films, etc.
My own idea:
The movie would begin with a long chase scene in the setting of 1960's Iran. A bunch of agile Iranians are chasing a man with a fedora (Indy's) and a mask over his face. The chase would then be ambushed by Russian forces that want to kill our main character as well. They are teaming up with local mercenaries to kill who they believe is Indiana Jones.
Our main character gets away and we see that he is not Indiana at all. The mask was a ruse to make them believe that Indiana was who they were chasing. The man is a new protagonist (maybe Chris Pratt, maybe Jeremy Renner, maybe Scott Eastwood) that is working for Jones. The artifact he stole? A small glass of water said to be the last few drops of the Fountain of Youth.
He returns to Indy and he seems old and frail. They have a special connection and they have been working together for several years. Indy holds onto the water and asks him why he did this mission on his own. Indy never authorized him to go to Iran. Our new protagonist explains how concerned he is of Indy. He says that he believes that he is on death's door.
Eventually our protagonist is taken by the Russians he stole from. Indy then must embark on his own journey with an old contact from Cairo that he is meeting in South America. That contact is Sala's son. The two get to South America and battle the forces of a great General who has a personal vendetta against Jones: the death of his uncle, Colonel Dovchenko.
Long story short, Indy eventually saves his protégé and then those two and Sala's son set off to Africa, then Russia to find the location of the Fountain of Youth. Indy drinks from the Fountain and is rejuvenated. The effects only last a certain amount of time and is based on the quantity consumed. Indy can now march on with his two apprentices for at least one more adventure. The Fountain was destroyed by the Russians.
The action would be the focus. Indy is still the main character; which is another main focus. His old age will cause him to contemplate his life and where he has been and what he has left.
If you read all that, then thank you. If not, I understand.
|
|
misstique
Sophomore
@misstique
Posts: 589
Likes: 367
|
Post by misstique on Jun 12, 2017 5:22:40 GMT
I like it!! It stays true to Indie's roots while taking into consideration his age.
|
|
|
Post by politicidal on Jun 16, 2017 20:48:24 GMT
Not bad at all. Here goes nothing:
Indiana Jones and the Stone of Shangri-La
1969, Philippines
Indiana Jones and Mutt Williams are exploring a cave deep in the jungle. Their guide is an eccentric former Japanese soldier (Ken Watanabe) who among other things claims to hidden Yamashita's gold within the cave during WW2. They're ambushed by a gang of treasure hunters and pirates led by Chinese military officer Colonel Zhang (played by Donnie Yen) who actually work for the soldier who in truth is a notorious war criminal named General Saito who tricked them to help him retrieve the missing loot. They narrowly escape a cave-in and flee their pursuers on a boat piloted by Short Round.
In Hong Kong, the trio are briefed by British and American spies that General Saito is working for the Chinese to track down the Cintamani Stone of Shambhala (yes like Uncharted 2). It is a wish granting gemstone said to be a gift from the gods (hinted to be extraterrestrial in origin) that was apparently smuggled out of Tibet before the Chinese invasion of 1950 which was all a ploy for Mao Zedong to get the stone and harness its power. Indiana Jones is tasked to retrieve the stone before the Chinese and Saito.
He's joined by Mutt Williams, a female MI6 operative (someone like Rebecca Ferguson or Alicia Vikander), and a male CIA agent (pick a Chris any Chris). Short Round serves as their transportation and guide as well. He and Mutt initially don't get along but become friends if not like brothers later in the story. The two spy attaches have a shared past and in the context of the Cold War, don't necessarily get along well. Indiana Jones himself is game for the expedition but self reflective about his age and the passing of longtime friends.
The adventure takes them throughout Southeast Asia from the streets of Bangkok to the jungles of Indonesia then war-ravaged Vietnam. They frequently cross paths with Saito's criminal organization and Zhang's military expedition. It's revealed bit by bit when visiting each new locale for clues that the Cintamani stone was taken to the mythical subterranean kingdom of Agartha which the characters enter via Angkor Wat in Cambodia.
Indiana Jones and The Seal of Solomon
Sicily, 1970
Indiana Jones and Mutt Williams trespass unto a mafia boss's estate to retrieve an artifact stolen from Italy. They escape the gangster's henchmen and return to Rome.
They receive a message from Marion Ravenwood who says Sallah has been kidnapped in Ethiopia for ransom by South African mercenaries. The two of them fly out and find the villains' hideout by the Red Sea. They rescue Sallah while the villains escape in a WW2 submarine (Tintin reference!).
Back in Cairo Sallah reveals to the duo that he uncovered a tomb belonging to the fabled Queen of Sheba. The kidnappers wanted an inscription he discovered which proved the existence of King Solomon's magic ring which enables its user to control demons (which are referred to as djinn in the story). According to legend, the artifact was lost with the city only known as 'Atlantis of the Sands'.
The trio learn that a rival expedition is being planned by an ex-Nazi archaeologist turned black market dealer named Von Richter who engineered Sallah's kidnapping. His plan is use the Seal of Solomon to reap vengeance upon the world for the defeat of Nazi Germany.
WORK IN PROGRESS...BRB.
|
|
|
Post by sdrew13163 on Jun 16, 2017 22:12:35 GMT
Not bad at all. Here goes nothing:
Indiana Jones and the Stone of Shangri-La
1969, Philippines
Indiana Jones and Mutt Williams are exploring a cave deep in the jungle. Their guide is an eccentric former Japanese soldier (Ken Watanabe) who among other things claims to hidden Yamashita's gold within the cave during WW2. They're ambushed by a gang of treasure hunters and pirates led by Chinese military officer Colonel Zhang (played by Donnie Yen) who actually work for the soldier who in truth is a notorious war criminal named General Saito who tricked them to help him retrieve the missing loot. They narrowly escape a cave-in and flee their pursuers on a boat piloted by Short Round.
In Hong Kong, the trio are briefed by British and American spies that General Saito is working for the Chinese to track down the Cintamani Stone of Shambhala (yes like Uncharted 2). It is a wish granting gemstone said to be a gift from the gods (hinted to be extraterrestrial in origin) that was apparently smuggled out of Tibet before the Chinese invasion of 1950 which was all a ploy for Mao Zedong to get the stone and harness its power. Indiana Jones is tasked to retrieve the stone before the Chinese and Saito.
He's joined by Mutt Williams, a female MI6 operative (someone like Rebecca Ferguson or Alicia Vikander), and a male CIA agent (pick a Chris any Chris). Short Round serves as their transportation and guide as well. He and Mutt initially don't get along but become friends if not like brothers later in the story. The two spy attaches have a shared past and in the context of the Cold War, don't necessarily get along well. Indiana Jones himself is game for the expedition but self reflective about his age and the passing of longtime friends.
The adventure takes them throughout Southeast Asia from the streets of Bangkok to the jungles of Indonesia then war-ravaged Vietnam. They frequently cross paths with Saito's criminal organization and Zhang's military expedition. It's revealed bit by bit when visiting each new locale for clues that the Cintamani stone was taken to the mythical subterranean kingdom of Agartha which the characters enter via Angkor Wat in Cambodia.
Indiana Jones and The Seal of Solomon
Sicily, 1970
Indiana Jones and Mutt Williams trespass unto a mafia boss's estate to retrieve an artifact stolen from Italy. They escape the gangster's henchmen and return to Rome.
They receive a message from Marion Ravenwood who says Sallah has been kidnapped in Ethiopia for ransom by South African mercenaries. The two of them fly out and find the villains' hideout by the Red Sea. They rescue Sallah while the villains escape in a WW2 submarine (Tintin reference!).
Back in Cairo Sallah reveals to the duo that he uncovered a tomb belonging to the fabled Queen of Sheba. The kidnappers wanted an inscription he discovered which proved the existence of King Solomon's magic ring which enables its user to control demons (which are referred to as djinn in the story). According to legend, the artifact was lost with the city only known as 'Atlantis of the Sands'.
The trio learn that a rival expedition is being planned by an ex-Nazi archaeologist turned black market dealer named Von Richter who engineered Sallah's kidnapping. His plan is use the Seal of Solomon to reap vengeance upon the world for the defeat of Nazi Germany.
WORK IN PROGRESS...BRB. Well holy shit. I'm impressed.
|
|
|
Post by sdrew13163 on Oct 22, 2017 5:41:13 GMT
Nalkarj, have you got any ideas? I'd love to hear it if so! You and politicidal could probably team up and make a sequel to rival 'Raiders' lol.
|
|
detour
Sophomore
@detour
Posts: 374
Likes: 236
|
Post by detour on Oct 24, 2017 16:14:29 GMT
SDrew, I like it!
|
|
detour
Sophomore
@detour
Posts: 374
Likes: 236
|
Post by detour on Oct 24, 2017 16:16:20 GMT
I like yours, too, Salzy!
|
|
|
Post by leesilm on Nov 7, 2017 0:21:51 GMT
I have actually played with these ideas in fanfiction for a while, so they are rough but none involve Mutt and I'm always looking for an excuse to bring back Sallah.
(1) Chicago U., Indy's friend Marcus Brody never had his own children although he had a younger brother who was much more like Indy than he was like Brody. This younger brother took off to live a life of adventure, travel, and exploration. He married an English nurse during the War, the result being twin sons (who would be just a hair older than Mutt), whom Marcus did not meet until they were sent to Chicago U., since their father/Marcus's brother had died during an adventure and their mom wanted them to get to know their American relatives. The elder twin is very much like Brody, eventually taking a job at the university after he graduates, and after Brody's death, Indy sometimes has difficulty spending time with the elder twin because of how much like Marcus Brody this 'kid' is. The younger brother double-majored in Divinity and Philosophy, then took off on a motorcycle to travel, do odd jobs, and send his twin random letters/postcards from wherever he is passing through.
When the elder twin goes missing on a dig he was working as an assistant on (Since these twins are too young to be in charge of much, being under 30 in that era), the younger learns of it from a mutual friend, and he comes rushing to where the dig site was. When the twin arrives, he learns that Indy is already there and trying to locate the elder twin, as the dig was for a Knight's Templar treasure, and it was believed that Marcus Brody had possessed a key without knowing it, and that the elder twin had discovered the key's real purpose when he was going through the things that Marcus bequeathed to his nephews as the key was a fancy paper weight that he left to the younger twin, since it had Christian symbol on it and Christian studies had been a specialty of the younger twin. The younger twin (I fan-casted Garrett Hedlund) and Indy race to locate this key the younger brother had hidden, upon realizing what it really was and with a final letter sent off to the younger twin explaining the reason it needed to remain hidden, then rescue the elder twin (also fan-casted as Garrett Hedlund, so it would be like Tom Hardy's twin-roles in LEGEND), they would enlist Sallah & Sons to help possibly one of Sallah's daughters so we can have some female butt-kickers with brains and interesting storylines. It would turn out this off-shoot of Nazis (remember the guys looking for relics for Hitler- those guys) had wanted this Templar treasure because it was supposed to contain a map to King Solomon's mines that hold a weapon these guys want and they are willing to trade the elder twin to Indy/younger twin in order to get the key. Indy ends up getting captured in the effort to get the other twin, but they get the twin back without losing the key. Indy has to mislead the defunked Nazi group and sabotage their efforts, while the twins - with one being very much the bookish clerk like Marcus had been- have to save the day.
Indy will end up having to solve some riddle with the key, and it turns out the weapon (which Indy learns in response to solving the riddle) is actually a portal that allows demons (As described in the texts- we've had God's burning the Nazi symbol off the box the Arc was in, aliens abduct a villain, etc., we can have demons right?) to be commanded by whomever wields this portal/weapon. So Indy begins trying to figure out how to destroy it but Sallah and his kids tell of a legend saying the portal was a necessary doorway because it served as a locked door that kept the demon world locked out of our world, so destroying the box would leave a gap in the wall separating worlds. So it is a race: the Nazi dudes trying to get to the Mines and get the key back so they can open them (The back up plan being to blast the doors open), Indy's trying to figure out how to stop the Nazi dudes/destroy the box if they get into the Mines, and the twins/Sallah & family trying to get to the Mines first so they can open them & destroy the box then save Indy. The twins will arrive first, with Sallah's help- so Sallah instructs the twins and a couple of his kids to go in and save the day, while he and his three eldest sons go rescue Indy plus slow down the baddies. All the action happens, the younger twin gets put into a situation where someone has a gun to the elder's head and says, "Give me the box, or he dies" and the younger twin threatens to use the box- since he does have the key and the know how to read the language on it- if they don't let his brother go. Indy uses the whip to take the gun out of the bad guy's hand, Sallah calls out for his sons, and the younger twin throws the key- rather than the portal/weapon- into the convenient lava pit/bottomless chasm/etc. to make it impossible to use the weapon/portal. The dust settles, Indy teases the twins about shaping up to be more like their father than Marcus ever thought they would and tries to talk the younger twin into coming to Chicago U. to work in much the same capacity Indy did, the younger twin decides to go where the next adventure would take him, the elder goes back with Indy with some hint as to what the next movie/adventure will be, Sallah and most of his kids return home, at least two of Sallah's children disappear with the younger twin to go on further adventures (if Sallah has a daughter who had been educated like Indy and the twins, at some US/UK college with a history degree, she needs to be one of the Sallah Jrs heading off on another adventure).... That way the twins, Indy, Sallah, and Sallah's kids can all come back for one 'last' adventure.
(2) Indy's father, post CRUSADE, had been somewhat grounded by age/the toll his lifestyle had taken on him so in his final years he was mostly around the university where he taught one class a semester and he wrote about his adventures, discoveries, and ideas. There was a young man that Henry Jones Sr. had mentored, after a fashion. This young man was Dr.Jones's driver/personal assistant, with only a high school education where he had passable grades but was an incredibly quiet, soft-spoken type. Dr.Jones had begun talking to this young man, often the two sitting up until the wee hours of the morning to discuss history, sociology, philosophy, theology, how theology causes wars and influences government, the psychology that lead to Hamabi'scode , and the like. When Dr.Jones died, this young man who cared for him was barely in his mid-20s, and Indy wrote him a great letter of recommendation for his next job.
The action picks up, at the beginning of the movie with all the background info above being given in snippets from Indy and the younger man, over a decade later when the young man who cared for Henry Sr. turns out to have an item that the bad guys (I couldn't decide if I wanted Nazis to still be the bad guys, if I wanted the Russians for the beginning of the Cold War, or perhaps just some group who were more like Marvel's HYDRA) need in order to get ahold of Moses's scepter/walking stick that would give them control over the elements (water being chief among their concerns). Henry Jones Sr. had an old map that was ripped and he found it being protected in a small temple somewhere in Ethiopia many years ago. Indy still has his father's house, left much the way it had been when his father lived there, as Indy hasn't ever driven down to where it was to clear it out and sell it. Instead, he has used it as a study of sorts over the years since his father's passing. However, Indy hasn't touched anything in any of the rooms except the kitchen, the guest room, etc. that he uses, so his father's study, basement, garage-converted-to-a-library-and-small-museum, attic, and spare bedroom have been left overpiled with everything Henry Sr. left behind. So Indy calls up the former driver/personal assistant, knowing the man helped Henry Sr. to build new shelves for more books/knickknacks over the years and to loan out/retrieve items other professors/historians/etc. wished to borrow from Henry Sr., so Indy figures this younger man might know exactly where the other half of the map is since Indy thinks he's found the other half on a recent adventure with Marion in France. The younger man (I fan-casted Enver Gjokaj) is able to find it in a matter of minutes, still fondly remembering helping Henry Sr. catalogue all his maps and charts over the course of a couple months, some years ago.
Right after they find the other half of the map in Sr's belongings, Indy is attacked but does not have the map on his person. He calls the assistant straight away, to warn him since if these baddies know about Indy and from what they said while working him over- they know about the map being in 2 pieces with Sr. having had half of it, that means the assistant is in danger too. Indy enlists Sallah to help him get to where the map leads, with plans of thwarting the efforts of the bad guys. The former assistant throws in because he is the only one of the three who actually can read the map, since Henry Jones Sr. had been a teacher to the core, had taught the former assistant to read several dead/obscure languages, to use charts/maps that were centuries old, to use the stars to navigate, etc. needed to handle the map (alternately, it could be it is a nautical map and Sallah's desert life didn't prepare him for that and Indy's knowledge of those kind of maps is passable but not as good as his reading maps for navigating over land- but the former personal assistant had been in the navy, plus he loved the vintage/antique/ancient maps Henry Sr. had so Henry Sr. and he bonded over maps), so he helps them since, "You guys will get lost without me.", and they are off.
The map leads them to this other country, somewhere in African continent, and there will be a chance to show some of the political upheaval going on in the wake of all the World War/Empire stuff of the previous decades. Sallah and his sons will help Indy and the former personal assistant to be able to get there ahead of the bad guys. They are delayed by having to help with some smaller skirmish on the way there, but it does earn them some help (a couple guys with guns, a tool they needed, etc.), so they arrive and end up having to sneak around to get in. Sallah and his sons (plus the soldiers helping them, if that's the help they got in return for earlier throwing in on a skirmish)have to pretend to be workers, Indy knocks someone out and throws on a uniform/jacket & hat to blend in with the bosses, and the personal assistant pretends to be a driver for Indy's disguise. They sneak in, all meeting up where they needed to go, and using the clues on the map to get to the weapon/scepter. Just as they get it, they are discovered. The weapon is taken from them and the map is burned, since the bad guys don't realize it also serves as the instruction manual for the Scepter.
The bad guys leave with the Scepter, but they clearly demonstrate they are unable to use it in the next scene. Indy, Sallah, the PA, Sallah's kids, and their helpers are left behind to rot in some cavern. Because of his knowledge of water and how it works, combined with Sallah's knowledge of the area and Indy's dumb luck he sometimes has at the best of times, get them out through some underground stream that feeds into a nearby river (maybe the Nile itself?), and they are able to get going to catch up with the bad guys, who have their own expert who can supposedly read the markings on the scepter and use it. The personal assistant warns Indy and Sallah that from what he saw of the scepter, the instructions on it would be catastrophic if followed, because they were meant for someone to take the scepter someplace, follow the directions, and fall into the earth with the scepter and take a good chunk of real estate with them when they went. So they know they have to get there before the baddies reach this expert.
Turns out the expert is a kidnapped Marion Ravenwood-Jones, and she's being held with the bad guys claiming they have Indy (They have his hat as proof, so we get to see someone messing with it, just begging for Indy to snatch it back from them with a witty one-liner after) and will kill him if Marion doesn't decipher the runes on the scepter. Indy & co. arrive just in time, able to save Marion and retrieve the scepter, but Indy will almost die as will the personal assistant, and only their ingenuity and Indy's being Indy (he gets back up no matter how many times he gets punched), are they able to save the day. They hide the scepter in the same temple where Henry Sr. got the first half of the map, decades ago, with the personal assistant opting to begin working with Indy as Indy and Sallah joke that they aren't as young as they used to be, their helpers returning to their fight in Africa, and Sallah heading home because his one son's wedding is in a couple days.
|
|
|
Post by sdrew13163 on Nov 7, 2017 3:46:42 GMT
I have actually played with these ideas in fanfiction for a while, so they are rough but none involve Mutt and I'm always looking for an excuse to bring back Sallah. (1) Chicago U., Indy's friend Marcus Brody never had his own children although he had a younger brother who was much more like Indy than he was like Brody. This younger brother took off to live a life of adventure, travel, and exploration. He married an English nurse during the War, the result being twin sons (who would be just a hair older than Mutt), whom Marcus did not meet until they were sent to Chicago U., since their father/Marcus's brother had died during an adventure and their mom wanted them to get to know their American relatives. The elder twin is very much like Brody, eventually taking a job at the university after he graduates, and after Brody's death, Indy sometimes has difficulty spending time with the elder twin because of how much like Marcus Brody this 'kid' is. The younger brother double-majored in Divinity and Philosophy, then took off on a motorcycle to travel, do odd jobs, and send his twin random letters/postcards from wherever he is passing through. When the elder twin goes missing on a dig he was working as an assistant on (Since these twins are too young to be in charge of much, being under 30 in that era), the younger learns of it from a mutual friend, and he comes rushing to where the dig site was. When the twin arrives, he learns that Indy is already there and trying to locate the elder twin, as the dig was for a Knight's Templar treasure, and it was believed that Marcus Brody had possessed a key without knowing it, and that the elder twin had discovered the key's real purpose when he was going through the things that Marcus bequeathed to his nephews as the key was a fancy paper weight that he left to the younger twin, since it had Christian symbol on it and Christian studies had been a specialty of the younger twin. The younger twin (I fan-casted Garrett Hedlund) and Indy race to locate this key the younger brother had hidden, upon realizing what it really was and with a final letter sent off to the younger twin explaining the reason it needed to remain hidden, then rescue the elder twin (also fan-casted as Garrett Hedlund, so it would be like Tom Hardy's twin-roles in LEGEND), they would enlist Sallah & Sons to help possibly one of Sallah's daughters so we can have some female butt-kickers with brains and interesting storylines. It would turn out this off-shoot of Nazis (remember the guys looking for relics for Hitler- those guys) had wanted this Templar treasure because it was supposed to contain a map to King Solomon's mines that hold a weapon these guys want and they are willing to trade the elder twin to Indy/younger twin in order to get the key. Indy ends up getting captured in the effort to get the other twin, but they get the twin back without losing the key. Indy has to mislead the defunked Nazi group and sabotage their efforts, while the twins - with one being very much the bookish clerk like Marcus had been- have to save the day. Indy will end up having to solve some riddle with the key, and it turns out the weapon (which Indy learns in response to solving the riddle) is actually a portal that allows demons (As described in the texts- we've had God's burning the Nazi symbol off the box the Arc was in, aliens abduct a villain, etc., we can have demons right?) to be commanded by whomever wields this portal/weapon. So Indy begins trying to figure out how to destroy it but Sallah and his kids tell of a legend saying the portal was a necessary doorway because it served as a locked door that kept the demon world locked out of our world, so destroying the box would leave a gap in the wall separating worlds. So it is a race: the Nazi dudes trying to get to the Mines and get the key back so they can open them (The back up plan being to blast the doors open), Indy's trying to figure out how to stop the Nazi dudes/destroy the box if they get into the Mines, and the twins/Sallah & family trying to get to the Mines first so they can open them & destroy the box then save Indy. The twins will arrive first, with Sallah's help- so Sallah instructs the twins and a couple of his kids to go in and save the day, while he and his three eldest sons go rescue Indy plus slow down the baddies. All the action happens, the younger twin gets put into a situation where someone has a gun to the elder's head and says, "Give me the box, or he dies" and the younger twin threatens to use the box- since he does have the key and the know how to read the language on it- if they don't let his brother go. Indy uses the whip to take the gun out of the bad guy's hand, Sallah calls out for his sons, and the younger twin throws the key- rather than the portal/weapon- into the convenient lava pit/bottomless chasm/etc. to make it impossible to use the weapon/portal. The dust settles, Indy teases the twins about shaping up to be more like their father than Marcus ever thought they would and tries to talk the younger twin into coming to Chicago U. to work in much the same capacity Indy did, the younger twin decides to go where the next adventure would take him, the elder goes back with Indy with some hint as to what the next movie/adventure will be, Sallah and most of his kids return home, at least two of Sallah's children disappear with the younger twin to go on further adventures (if Sallah has a daughter who had been educated like Indy and the twins, at some US/UK college with a history degree, she needs to be one of the Sallah Jrs heading off on another adventure).... That way the twins, Indy, Sallah, and Sallah's kids can all come back for one 'last' adventure. (2) Indy's father, post CRUSADE, had been somewhat grounded by age/the toll his lifestyle had taken on him so in his final years he was mostly around the university where he taught one class a semester and he wrote about his adventures, discoveries, and ideas. There was a young man that Henry Jones Sr. had mentored, after a fashion. This young man was Dr.Jones's driver/personal assistant, with only a high school education where he had passable grades but was an incredibly quiet, soft-spoken type. Dr.Jones had begun talking to this young man, often the two sitting up until the wee hours of the morning to discuss history, sociology, philosophy, theology, how theology causes wars and influences government, the psychology that lead to Hamabi'scode , and the like. When Dr.Jones died, this young man who cared for him was barely in his mid-20s, and Indy wrote him a great letter of recommendation for his next job. The action picks up, at the beginning of the movie with all the background info above being given in snippets from Indy and the younger man, over a decade later when the young man who cared for Henry Sr. turns out to have an item that the bad guys (I couldn't decide if I wanted Nazis to still be the bad guys, if I wanted the Russians for the beginning of the Cold War, or perhaps just some group who were more like Marvel's HYDRA) need in order to get ahold of Moses's scepter/walking stick that would give them control over the elements (water being chief among their concerns). Henry Jones Sr. had an old map that was ripped and he found it being protected in a small temple somewhere in Ethiopia many years ago. Indy still has his father's house, left much the way it had been when his father lived there, as Indy hasn't ever driven down to where it was to clear it out and sell it. Instead, he has used it as a study of sorts over the years since his father's passing. However, Indy hasn't touched anything in any of the rooms except the kitchen, the guest room, etc. that he uses, so his father's study, basement, garage-converted-to-a-library-and-small-museum, attic, and spare bedroom have been left overpiled with everything Henry Sr. left behind. So Indy calls up the former driver/personal assistant, knowing the man helped Henry Sr. to build new shelves for more books/knickknacks over the years and to loan out/retrieve items other professors/historians/etc. wished to borrow from Henry Sr., so Indy figures this younger man might know exactly where the other half of the map is since Indy thinks he's found the other half on a recent adventure with Marion in France. The younger man (I fan-casted Enver Gjokaj) is able to find it in a matter of minutes, still fondly remembering helping Henry Sr. catalogue all his maps and charts over the course of a couple months, some years ago. Right after they find the other half of the map in Sr's belongings, Indy is attacked but does not have the map on his person. He calls the assistant straight away, to warn him since if these baddies know about Indy and from what they said while working him over- they know about the map being in 2 pieces with Sr. having had half of it, that means the assistant is in danger too. Indy enlists Sallah to help him get to where the map leads, with plans of thwarting the efforts of the bad guys. The former assistant throws in because he is the only one of the three who actually can read the map, since Henry Jones Sr. had been a teacher to the core, had taught the former assistant to read several dead/obscure languages, to use charts/maps that were centuries old, to use the stars to navigate, etc. needed to handle the map (alternately, it could be it is a nautical map and Sallah's desert life didn't prepare him for that and Indy's knowledge of those kind of maps is passable but not as good as his reading maps for navigating over land- but the former personal assistant had been in the navy, plus he loved the vintage/antique/ancient maps Henry Sr. had so Henry Sr. and he bonded over maps), so he helps them since, "You guys will get lost without me.", and they are off. The map leads them to this other country, somewhere in African continent, and there will be a chance to show some of the political upheaval going on in the wake of all the World War/Empire stuff of the previous decades. Sallah and his sons will help Indy and the former personal assistant to be able to get there ahead of the bad guys. They are delayed by having to help with some smaller skirmish on the way there, but it does earn them some help (a couple guys with guns, a tool they needed, etc.), so they arrive and end up having to sneak around to get in. Sallah and his sons (plus the soldiers helping them, if that's the help they got in return for earlier throwing in on a skirmish)have to pretend to be workers, Indy knocks someone out and throws on a uniform/jacket & hat to blend in with the bosses, and the personal assistant pretends to be a driver for Indy's disguise. They sneak in, all meeting up where they needed to go, and using the clues on the map to get to the weapon/scepter. Just as they get it, they are discovered. The weapon is taken from them and the map is burned, since the bad guys don't realize it also serves as the instruction manual for the Scepter. The bad guys leave with the Scepter, but they clearly demonstrate they are unable to use it in the next scene. Indy, Sallah, the PA, Sallah's kids, and their helpers are left behind to rot in some cavern. Because of his knowledge of water and how it works, combined with Sallah's knowledge of the area and Indy's dumb luck he sometimes has at the best of times, get them out through some underground stream that feeds into a nearby river (maybe the Nile itself?), and they are able to get going to catch up with the bad guys, who have their own expert who can supposedly read the markings on the scepter and use it. The personal assistant warns Indy and Sallah that from what he saw of the scepter, the instructions on it would be catastrophic if followed, because they were meant for someone to take the scepter someplace, follow the directions, and fall into the earth with the scepter and take a good chunk of real estate with them when they went. So they know they have to get there before the baddies reach this expert. Turns out the expert is a kidnapped Marion Ravenwood-Jones, and she's being held with the bad guys claiming they have Indy (They have his hat as proof, so we get to see someone messing with it, just begging for Indy to snatch it back from them with a witty one-liner after) and will kill him if Marion doesn't decipher the runes on the scepter. Indy & co. arrive just in time, able to save Marion and retrieve the scepter, but Indy will almost die as will the personal assistant, and only their ingenuity and Indy's being Indy (he gets back up no matter how many times he gets punched), are they able to save the day. They hide the scepter in the same temple where Henry Sr. got the first half of the map, decades ago, with the personal assistant opting to begin working with Indy as Indy and Sallah joke that they aren't as young as they used to be, their helpers returning to their fight in Africa, and Sallah heading home because his one son's wedding is in a couple days. Nice! I like it. Both parts sound great.
|
|
|
Post by leesilm on Nov 7, 2017 6:36:22 GMT
I have actually played with these ideas in fanfiction for a while, so they are rough but none involve Mutt and I'm always looking for an excuse to bring back Sallah. (1) Chicago U., Indy's friend Marcus Brody never had his own children although he had a younger brother who was much more like Indy than he was like Brody. This younger brother took off to live a life of adventure, travel, and exploration. He married an English nurse during the War, the result being twin sons (who would be just a hair older than Mutt), whom Marcus did not meet until they were sent to Chicago U., since their father/Marcus's brother had died during an adventure and their mom wanted them to get to know their American relatives. The elder twin is very much like Brody, eventually taking a job at the university after he graduates, and after Brody's death, Indy sometimes has difficulty spending time with the elder twin because of how much like Marcus Brody this 'kid' is. The younger brother double-majored in Divinity and Philosophy, then took off on a motorcycle to travel, do odd jobs, and send his twin random letters/postcards from wherever he is passing through. When the elder twin goes missing on a dig he was working as an assistant on (Since these twins are too young to be in charge of much, being under 30 in that era), the younger learns of it from a mutual friend, and he comes rushing to where the dig site was. When the twin arrives, he learns that Indy is already there and trying to locate the elder twin, as the dig was for a Knight's Templar treasure, and it was believed that Marcus Brody had possessed a key without knowing it, and that the elder twin had discovered the key's real purpose when he was going through the things that Marcus bequeathed to his nephews as the key was a fancy paper weight that he left to the younger twin, since it had Christian symbol on it and Christian studies had been a specialty of the younger twin. The younger twin (I fan-casted Garrett Hedlund) and Indy race to locate this key the younger brother had hidden, upon realizing what it really was and with a final letter sent off to the younger twin explaining the reason it needed to remain hidden, then rescue the elder twin (also fan-casted as Garrett Hedlund, so it would be like Tom Hardy's twin-roles in LEGEND), they would enlist Sallah & Sons to help possibly one of Sallah's daughters so we can have some female butt-kickers with brains and interesting storylines. It would turn out this off-shoot of Nazis (remember the guys looking for relics for Hitler- those guys) had wanted this Templar treasure because it was supposed to contain a map to King Solomon's mines that hold a weapon these guys want and they are willing to trade the elder twin to Indy/younger twin in order to get the key. Indy ends up getting captured in the effort to get the other twin, but they get the twin back without losing the key. Indy has to mislead the defunked Nazi group and sabotage their efforts, while the twins - with one being very much the bookish clerk like Marcus had been- have to save the day. Indy will end up having to solve some riddle with the key, and it turns out the weapon (which Indy learns in response to solving the riddle) is actually a portal that allows demons (As described in the texts- we've had God's burning the Nazi symbol off the box the Arc was in, aliens abduct a villain, etc., we can have demons right?) to be commanded by whomever wields this portal/weapon. So Indy begins trying to figure out how to destroy it but Sallah and his kids tell of a legend saying the portal was a necessary doorway because it served as a locked door that kept the demon world locked out of our world, so destroying the box would leave a gap in the wall separating worlds. So it is a race: the Nazi dudes trying to get to the Mines and get the key back so they can open them (The back up plan being to blast the doors open), Indy's trying to figure out how to stop the Nazi dudes/destroy the box if they get into the Mines, and the twins/Sallah & family trying to get to the Mines first so they can open them & destroy the box then save Indy. The twins will arrive first, with Sallah's help- so Sallah instructs the twins and a couple of his kids to go in and save the day, while he and his three eldest sons go rescue Indy plus slow down the baddies. All the action happens, the younger twin gets put into a situation where someone has a gun to the elder's head and says, "Give me the box, or he dies" and the younger twin threatens to use the box- since he does have the key and the know how to read the language on it- if they don't let his brother go. Indy uses the whip to take the gun out of the bad guy's hand, Sallah calls out for his sons, and the younger twin throws the key- rather than the portal/weapon- into the convenient lava pit/bottomless chasm/etc. to make it impossible to use the weapon/portal. The dust settles, Indy teases the twins about shaping up to be more like their father than Marcus ever thought they would and tries to talk the younger twin into coming to Chicago U. to work in much the same capacity Indy did, the younger twin decides to go where the next adventure would take him, the elder goes back with Indy with some hint as to what the next movie/adventure will be, Sallah and most of his kids return home, at least two of Sallah's children disappear with the younger twin to go on further adventures (if Sallah has a daughter who had been educated like Indy and the twins, at some US/UK college with a history degree, she needs to be one of the Sallah Jrs heading off on another adventure).... That way the twins, Indy, Sallah, and Sallah's kids can all come back for one 'last' adventure. (2) Indy's father, post CRUSADE, had been somewhat grounded by age/the toll his lifestyle had taken on him so in his final years he was mostly around the university where he taught one class a semester and he wrote about his adventures, discoveries, and ideas. There was a young man that Henry Jones Sr. had mentored, after a fashion. This young man was Dr.Jones's driver/personal assistant, with only a high school education where he had passable grades but was an incredibly quiet, soft-spoken type. Dr.Jones had begun talking to this young man, often the two sitting up until the wee hours of the morning to discuss history, sociology, philosophy, theology, how theology causes wars and influences government, the psychology that lead to Hamabi'scode , and the like. When Dr.Jones died, this young man who cared for him was barely in his mid-20s, and Indy wrote him a great letter of recommendation for his next job. The action picks up, at the beginning of the movie with all the background info above being given in snippets from Indy and the younger man, over a decade later when the young man who cared for Henry Sr. turns out to have an item that the bad guys (I couldn't decide if I wanted Nazis to still be the bad guys, if I wanted the Russians for the beginning of the Cold War, or perhaps just some group who were more like Marvel's HYDRA) need in order to get ahold of Moses's scepter/walking stick that would give them control over the elements (water being chief among their concerns). Henry Jones Sr. had an old map that was ripped and he found it being protected in a small temple somewhere in Ethiopia many years ago. Indy still has his father's house, left much the way it had been when his father lived there, as Indy hasn't ever driven down to where it was to clear it out and sell it. Instead, he has used it as a study of sorts over the years since his father's passing. However, Indy hasn't touched anything in any of the rooms except the kitchen, the guest room, etc. that he uses, so his father's study, basement, garage-converted-to-a-library-and-small-museum, attic, and spare bedroom have been left overpiled with everything Henry Sr. left behind. So Indy calls up the former driver/personal assistant, knowing the man helped Henry Sr. to build new shelves for more books/knickknacks over the years and to loan out/retrieve items other professors/historians/etc. wished to borrow from Henry Sr., so Indy figures this younger man might know exactly where the other half of the map is since Indy thinks he's found the other half on a recent adventure with Marion in France. The younger man (I fan-casted Enver Gjokaj) is able to find it in a matter of minutes, still fondly remembering helping Henry Sr. catalogue all his maps and charts over the course of a couple months, some years ago. Right after they find the other half of the map in Sr's belongings, Indy is attacked but does not have the map on his person. He calls the assistant straight away, to warn him since if these baddies know about Indy and from what they said while working him over- they know about the map being in 2 pieces with Sr. having had half of it, that means the assistant is in danger too. Indy enlists Sallah to help him get to where the map leads, with plans of thwarting the efforts of the bad guys. The former assistant throws in because he is the only one of the three who actually can read the map, since Henry Jones Sr. had been a teacher to the core, had taught the former assistant to read several dead/obscure languages, to use charts/maps that were centuries old, to use the stars to navigate, etc. needed to handle the map (alternately, it could be it is a nautical map and Sallah's desert life didn't prepare him for that and Indy's knowledge of those kind of maps is passable but not as good as his reading maps for navigating over land- but the former personal assistant had been in the navy, plus he loved the vintage/antique/ancient maps Henry Sr. had so Henry Sr. and he bonded over maps), so he helps them since, "You guys will get lost without me.", and they are off. The map leads them to this other country, somewhere in African continent, and there will be a chance to show some of the political upheaval going on in the wake of all the World War/Empire stuff of the previous decades. Sallah and his sons will help Indy and the former personal assistant to be able to get there ahead of the bad guys. They are delayed by having to help with some smaller skirmish on the way there, but it does earn them some help (a couple guys with guns, a tool they needed, etc.), so they arrive and end up having to sneak around to get in. Sallah and his sons (plus the soldiers helping them, if that's the help they got in return for earlier throwing in on a skirmish)have to pretend to be workers, Indy knocks someone out and throws on a uniform/jacket & hat to blend in with the bosses, and the personal assistant pretends to be a driver for Indy's disguise. They sneak in, all meeting up where they needed to go, and using the clues on the map to get to the weapon/scepter. Just as they get it, they are discovered. The weapon is taken from them and the map is burned, since the bad guys don't realize it also serves as the instruction manual for the Scepter. The bad guys leave with the Scepter, but they clearly demonstrate they are unable to use it in the next scene. Indy, Sallah, the PA, Sallah's kids, and their helpers are left behind to rot in some cavern. Because of his knowledge of water and how it works, combined with Sallah's knowledge of the area and Indy's dumb luck he sometimes has at the best of times, get them out through some underground stream that feeds into a nearby river (maybe the Nile itself?), and they are able to get going to catch up with the bad guys, who have their own expert who can supposedly read the markings on the scepter and use it. The personal assistant warns Indy and Sallah that from what he saw of the scepter, the instructions on it would be catastrophic if followed, because they were meant for someone to take the scepter someplace, follow the directions, and fall into the earth with the scepter and take a good chunk of real estate with them when they went. So they know they have to get there before the baddies reach this expert. Turns out the expert is a kidnapped Marion Ravenwood-Jones, and she's being held with the bad guys claiming they have Indy (They have his hat as proof, so we get to see someone messing with it, just begging for Indy to snatch it back from them with a witty one-liner after) and will kill him if Marion doesn't decipher the runes on the scepter. Indy & co. arrive just in time, able to save Marion and retrieve the scepter, but Indy will almost die as will the personal assistant, and only their ingenuity and Indy's being Indy (he gets back up no matter how many times he gets punched), are they able to save the day. They hide the scepter in the same temple where Henry Sr. got the first half of the map, decades ago, with the personal assistant opting to begin working with Indy as Indy and Sallah joke that they aren't as young as they used to be, their helpers returning to their fight in Africa, and Sallah heading home because his one son's wedding is in a couple days. Nice! I like it. Both parts sound great. THANK YOU! I'm glad! I have almost sat down to write these out as fanfic, but have been too busy. It was nice to share them and read other people's ideas for INDY5.
|
|
|
Post by Nalkarj on Nov 7, 2017 17:31:19 GMT
sdrew13163 said: Thank you for the advanced support (though I don't think I deserve it)! detour said: Much appreciated, but I don't think I posted anything here yet... Indeed, after sdrew13163, politicidal, and leesilm’s excellent contributions, I don’t know what I can post of genuine substance. Unfortunately, I can’t think of a particular object for Indy to go after or a particular story, so... If you don’t mind, I’ll post a few points that I would like to see in another Indy movie rather than a clear storyline: * No MuttI didn't hate this character, but I don’t want the adventure to center around him, a direction in which the series is now in danger of going. They're not going to make him "the next Indiana Jones," thank God (or, if we don't drag in the Almighty, at least to whoever--Spielberg, Lucas, or one of the writers--decided not to let Mutt put the fedora on at the end of Crystal Skull), but I still don't want them to make this the "Mutt Williams Adventures." He's simply not a particularly interesting character, and Mr. LaBeouf did not seem as much a '50s greaser as a young modern actor playing a '50s greaser. (He wasn't convincing, in other words.) So... Gee, maybe I did hate this character... I may protest too much here, though, as I've heard (on this board, I think) that he's not coming back because of LaBeouf's personal problems. Let us be thankful for the small mercies. * A reason for the film to existThis point may seem glib, but my biggest concern with Kingdom of the Crystal Skull was that it was more or less unnecessary. Spielberg, we know, intended only for a trilogy, and the "riding off into a sunset" ending of The Last Crusade seemed to cap off said trilogy nicely. What, then, would Indy 5 have to do in order to seem necessary? I would argue that it has to return to the beginning, thus bringing the series full-circle. Crystal Skull referenced the Ark of the Covenant as a throwaway gag, but I think Indy 5 actually has to bring back some of the vital concerns of Raiders. "In my end is my beginning," "in my beginning is my end," as Eliot put it. What does that mean? Well, perhaps the relic Indy chases after should be connected to the Ark--Aaron's Rod, for example, which was kept inside the Ark but later removed (as it reads in Hebrews 9:4, according to my quick perusal of the Wikipedia article!). I believe one of the video games tackled this relic, so I don't know if they'd revisit it, but I think it's a good point of reference. Sallah should return. If we're going to have a romance for Ford, then logically Karen Allen should return again, though I'd hope she gives the role more of the toughness she had in Raiders and not the whininess of Crystal Skull. * A strong scriptA weakness of the last picture was that the script was rather meandering, I feel: Spielberg, Lucas, et al. seemed to think that nostalgia alone would sell the thing, while I think we needed a stronger story, a sense of purpose, and a better-characterized villain. (Think of Belloq, or even of Toht [about whom we learn virtually nothing but can deduce everything just from the dialogue supplied and the performance], and compare them with Cate Blanchett's villain.) In fact, to add something to that parenthetical statement, I wish we could bring Belloq back; I think he's best Indy villain of 'em all. No idea how that would happen, though. * No CGIAin't gonna happen, but I can dream, can't I? ________________________________ I loved everyone's ideas: sdrew13163 's "chase down Indy, just to find out it isn't Indy" opening (recalling From Russia with Love?) and the quest for the Fountain of Youth; politicidal 's bringing back Short Round (yes!), artifacts (Solomon's ring is a great idea), settings (China and Southeast Asia), and Tintin reference; and leesilm 's excuse to bring back Sallah, Knights Templar, Solomon's Mines (a nice touch, connecting it with Quatermain), and especially the mystery in Henry Jones's materials. Wonderful thoughts, everyone... Now when are Messrs. Spielberg and Lucas going to let us write these scripts?
|
|
|
Post by leesilm on Nov 7, 2017 22:02:55 GMT
sdrew13163 said: Thank you for the advanced support (though I don't think I deserve it)! detour said: Much appreciated, but I don't think I posted anything here yet... Indeed, after sdrew13163 , politicidal , and leesilm 's excellent contributions, I don't know what I can post of genuine substance. Unfortunately, I can't think of a particular object for Indy to go after or a particular story, so... If you don't mind, I'll post a few points that I would like to see in another Indy movie rather than a clear storyline: * No MuttI didn't hate this character, but I don't want the adventure to center around him, a direction in which the series is now in danger of going. They're not going to make him "the next Indiana Jones," thank God (or, if we don't drag in the Almighty, , at least to whoever--Spielberg, Lucas, or one of the writers--decided not to let Mutt put the fedora on at the end of Crystal Skull), but I still don't want them to make this the "Mutt Williams Adventures." He's simply not a particularly interesting character, and Mr. LaBeouf did not seem as much a '50s greaser as a young modern actor playing a '50s greaser. (He wasn't convincing, in other words.) So... Gee, maybe I did hate this character... I may protest too much here, though, as I've heard (on this board, I think) that he's not coming back because of LaBeouf's personal problems. Let us be thankful for the small mercies. * A reason for the film to existThis point may seem glib, but my biggest concern with Kingdom of the Crystal Skull was that it was more or less unnecessary. Spielberg, we know, intended only for a trilogy, and the "riding off into a sunset" ending of The Last Crusade seemed to cap off said trilogy nicely. What, then, would Indy 5 have to do in order to seem necessary? I would argue that it has to return to the beginning, thus bringing the series full-circle. Crystal Skull referenced the Ark of the Covenant as a throwaway gag, but I think Indy 5 actually has to bring back some of the vital concerns of Raiders. "In my end is my beginning," "in my beginning is my end," as Eliot put it. What does that mean? Well, perhaps the relic Indy chases after should be connected to the Ark--Aaron's Rod, for example, which was kept inside the Ark but later removed (as it reads in Hebrews 9:4, according to my quick perusal of the Wikipedia article!). I believe one of the video games tackled this relic, so I don't know if they'd revisit it, but I think it's a good point of reference. Sallah should return. If we're going to have a romance for Ford, then logically Karen Allen should return again, though I'd hope she gives the role more of the toughness she had in Raiders and not the whininess of Crystal Skull. * A strong scriptA weakness of the last picture was that the script was rather meandering, I feel: Spielberg, Lucas, et al. seemed to think that nostalgia alone would sell the thing, while I think we needed a stronger story, a sense of purpose, and a better-characterized villain. (Think of Belloq, or even of Toht [about whom we learn virtually nothing but can deduce everything just from the dialogue supplied and the performance], and compare them with Cate Blanchett's villain.) In fact, to add something to that parenthetical statement, I wish we could bring Belloq back; I think he's best Indy villain of 'em all. No idea how that would happen, though. * No CGIAin't gonna happen, but I can dream, can't I? ________________________________ I loved everyone's ideas: sdrew13163 's "chase down Indy, just to find out it isn't Indy" opening (recalling From Russia with Love?) and the quest for the Fountain of Youth; politicidal 's bringing back Short Round (yes!), artifacts (Solomon's ring is a great idea), settings (China and Southeast Asia), and Tintin reference; and leesilm 's excuse to bring back Sallah, Knights Templar, Solomon's Mines (a nice touch, connecting it with Quatermain), and especially the mystery in Henry Jones's materials. Wonderful thoughts, everyone... Now when are Messrs. Spielberg and Lucas going to let us write these scripts? Salzmank <-- Didn't know how to tag you on here, so I quoted instead. Glad you liked the ideas! And I have loved the ideas I've been reading here, too!!! Love your ideas about linking back to ARC, and having it be the end is the beginning/beginning is the end circular story! I have to agree, just couldn't bring myself to invest enough in Mutt to have him carry a film, let alone a series. And yes, please have Marion be her scrappy self from ARC and not her whiny self from SKULL? ? Good question, when will they let us write it? Maybe that's why STAR TREK BEYOND was so good, they did have fans helping them research and come up with stuff for the script so letting fans have some input proved to be a good thing for the end product. It would be nice if they'd let the fans help. Fans are the ones who've lived with these characters (And in some cases, grown up with them) for so many years, and the ones who'll be buying the product, so it seems like a win-win. Maybe we should all just write these ideas up and post them somewhere for Lucas/etc. to see? Like an advertisement for the kind of stuff we would like to see, as well as our wishlists about characters (BRING BACK SALLAH!) we would like brought back. There are still some fun objects out there, not already mentioned, that Indy could go for. --The Labyrinth (with a Minotaur being optional) or the Thread of Ariadne (leading Theseus through the Labyrinth) --The silver arm of Nuada King of the Tuatha De Danaan, or his sword "the sword of light" able to cleave enemies in half --Veil of Veronica --The Holy Spear/Lance of Longinus/Spear of Destiny (spear used to make sure Jesus was dead at the Crucifixion, some legends say it has other magical/mystical powers) --The cup Mary of Magdeline used to hold the oil she placed over Jesus's body when preparing him for burial (about the size of a modern day egg cup) --Perseus's helmet of invisibility or his Aegis/shield of Zues (often borrowed by his daughter) --The Argo --Shamshire-e Zomorrodnegar/King Solomon's Sword (a weapon able to injure demons & protect the bearer from magic- could go with his ring, as mentioned by a previous poster since it has the power to trap demons) --Zlfiqar (given to Muhammad by the angel Gabriel) --Joan of Arc's sword (her voices she heard did tell her where to find it, and it did seem a bit magical by description, including how rust basically fell off of it) --Necklace of Harmonia (rendered the wearer eternally young & beautiful, beloved by all- however it also brought misfortune to the wearer and those close to them) --The Feather of Maat/Scale of Maat (Egyptian Mythology: when you died, your heart was weighted against the feather and if you were coming with a heavy/guilty heart then your heart was eaten and you ceased to exist- if your heart was light-you got to pass through to the heaven/paradise/good afterlife) --St.George's spear (used to take out the dragon that threatened the small town --Rod of Asclepius (that thing you see at hospitals with the sneak swooping around a stick, symbol of Medicine/doctors) --Trident of Poseidon --Book(s) of Thoth (Egyptian) --Apollo & Artimus's Bows/Arrows --Hephaestus's hammer --Girdle of Hippolyta (one of Hercules's 12 Labors was to retrieve this) --Aladdin's ring --Pair Dadeni (Welsh legend- cauldron that brings the dead back to life) --David's harp --Joshua's shofars/trumpets (brought down the walls of Jericho- what 1920-1960s army wouldn't have wanted that) --Father Time's hourglass/Sands of Time (...think of the temptation to be young again, to never lose another loved one to old age...)
|
|
|
Post by Nalkarj on Nov 8, 2017 20:10:07 GMT
Thank you too for the kind words, leesilm! As for tagging... When writing your reply, you put the @ symbol in front of the person's username (not necessarily but usually the name in blue but always the small black one below the picture and about the post count)--@ and "leesilm" for you, @ and "salzmank" for me. Hope that helps... Yes, indeed, I completely agree with your thoughts. I'm not a huge Star Trek fan, but I've had one or two ideas for that show too--would the Beyond people let me write a script there too? I greatly appreciate your list of artifacts Indy could chase after: here's hoping the writers go with one of those rather than another alien...
|
|
|
Post by politicidal on Nov 9, 2017 1:02:00 GMT
I greatly appreciate your list of artifacts Indy could chase after: here's hoping the writers go with one of those rather than another alien... I didn't mind the subject being aliens in KOTCS but whenever I'm rewatching it, Spielberg and Lucas told the wrong story with aliens. It should have been this globe trotting mystery like CLOSE ENCOUNTERS OF THE THIRD KIND. The first act spent way too much time setting up the adventure which was mostly in the 3rd act.
|
|
detour
Sophomore
@detour
Posts: 374
Likes: 236
|
Post by detour on Nov 20, 2017 17:01:39 GMT
Nalkarj, great points and I agree with them all. Mutt was a terrible character, in a fairly poor film. Can't we just pretend KotCS didn't happen? I love the idea of following up on the Ark and it's related items. That would be the perfect story line to close out the franchise. And definitely a strong script and no CGI (yep, dreaming there) would be the capper!
|
|
|
Post by Nalkarj on Aug 5, 2018 20:30:54 GMT
I knew there was a thread around here with a whole list of possible artifacts/McGuffins! Thanks, leesilm. Came to mind because we’re discussing ideas again in the “never made” thread.
|
|
|
Post by Nalkarj on Aug 5, 2018 20:32:29 GMT
I greatly appreciate your list of artifacts Indy could chase after: here's hoping the writers go with one of those rather than another alien... I didn't mind the subject being aliens in KOTCS but whenever I'm rewatching it, Spielberg and Lucas told the wrong story with aliens. It should have been this globe trotting mystery like CLOSE ENCOUNTERS OF THE THIRD KIND. The first act spent way too much time setting up the adventure which was mostly in the 3rd act. The more I read of the script-concepts, oddly enough, the more I too don’t mind the aliens as much...
|
|
|
Post by BATouttaheck on Aug 5, 2018 22:49:52 GMT
Nice thread ! Newly found !
Great ideas and the stories make sense to me since this is one franchise I have actually seen ! (Unlike that other one I hang out around because the posts are such fun even if they are TRAPS sometimes. )
|
|
|
Post by Nalkarj on Aug 6, 2018 23:52:43 GMT
Nice thread ! Newly found ! Great ideas and the stories make sense to me since this is one franchise I have actually seen ! (Unlike that other one I hang out around because the posts are such fun even if they are TRAPS sometimes. ) Excellent! Stick around, amico mio—good bunch of Indy fans here.
|
|
|
Post by leesilm on Aug 6, 2018 23:56:29 GMT
I knew there was a thread around here with a whole list of possible artifacts/McGuffins! Thanks, leesilm . Came to mind because we’re discussing ideas again in the “never made” thread. Thanks! I've had some other ideas about artifacts, though most aren't as cool and/or don't have the "Ohhhh ahhhh" factor they'd need for a Hollywood film these days. It will be interesting to see what we get with this new Indy movie.
|
|