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Post by Catman 猫的主人 on Jan 6, 2019 16:45:14 GMT
There's a similar thing in computer games. Three examples:
In Deus Ex, the player and NPCs can attacked with either a flamethrower or a white phosphorous grenade. If not killed outright, the NPCs run around screaming and flailing their arms until they die. The player avatar will grunt and groan while on fire until he dies. In both cases, the only way to put out the fire is with a fire extinguisher.
In Deus Ex: Invisible War, the player can be set afire with a flamethrower, and NPCs can be set afire with either a flamethrower or an incendiary dart. The NPCs run around flailing their arms as in the original game, but they scream, "I'm on fire!" until they die. There's also a cyborg NPC who says rather nonchalantly, "I appear to be flamable." until he dies. The player avatar behaves as in the original game, and again, only a fire extinguisher can put out the fire.
In Anachronox, the player encounters a blocked off section where an NPC has set himself on fire and is running around screaming. A guard standing at the blockade says, "Yeah, this section is closed because some guy set himself on fire. This path is off limits until he puts himself out." Depending on how quickly the player completes certain tasks, this guy will might run around screaming for hours. What ultimately happens is unknown, since both he and the blockade is removed while the player is in another section of Anachronox.
The player and his companions can be set afire during battles and will continue to burn until the player or a companion uses a device or spell to extinguish the fire, the player or companion 'dies', or the battle ends. If the player's party is victorious, 'dead' companions are resurrected with one hit point. Enemy NPCs can also be set afire, but no one will come to their aid.
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