Post by johnspartan on Apr 7, 2020 18:16:03 GMT
This is actually my biggest complaint with the game. You start out on the “Peragus mining facility space station”. And it looks like something halfway out of Star Trek and halfway out of Star Wars. But that’s not the real problem. The real problem is that you have to navigate your way through (and off) this big space station. During this time you can’t really advance the plot of the game; the action/abilities is noticeably restricted. (As you pointed out you don’t have powers, a weapon, or decent fighting skills. You don’t even get armor/protective clothing until you’re close to getting off the station).
You’re busy running around trying to figure out where to go, who to talk to, and how to avoid enemies. And trying to use witty, unconventional ways to get to the next stage of the station until you finally get off of it.
Truth be told, the mining facility part is more like MacGyver than Star Wars! And you could spend 2 to 4 hours of gameplay getting off that station.
Probably one the reasons I like KOTOR better than KOTOR 2.
Things get better though once you get off the station and get to Telos. Ironically you start off at another station. And you progressively gain some abilities and weapons. But things are still restrictive in parts. And it takes time to get “clearance” to leave Telos station and go down to the forbidden surface of the planet. That’s when things *finally* start feeling like the pace and play of a SW game!
It’s a long game. But going through the early stages of it may wear out your patience. And understandably so.

