Post by lenlenlen1 on Jun 13, 2017 23:47:38 GMT
KURTZMAN: Practically, we wanted to use CGI as a tool to augment, but not to drive the storytelling. That meant we wanted to shoot in real locations. We wanted to do as many of our stunts in-camera as possible. We wanted to use CGI as a tool, as an almost invisible tool, to make the in-camera stuff enhanced. Tom does all of his own stunts. He won’t do it any other way, and that meant doing things like shooting the plane crash in real zero gravity in a real plane. It meant going to Namibia to shoot the opening action sequences and all the ancient Egypt flashbacks. And it meant generally building sets that hearken back to the scope, the scale, the beauty, and the grandeur of the original Universal Monsters sets. And not augmenting them with CGI extensions but, in fact, building them to scale, and then shooting them as if they were real locations.
I think it gives the audience a real sense of depth. We wanted people to feel immersed, completely immersed, in the reality of the experience. When you’re on that plane you’re in it as it’s going down as opposed to looking at it through glass. You know, CG is an amazing tool, and I think that sometimes for me the best CG is the CG you don’t even know is there. When it tends to be the driving force of the sequence I tend to feel a little bit more removed from the storytelling.
And yet the movie is FULL of AWFUL cgi! WTF?